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0
votes
Fixed

Unable to remove Empty Category in Sprite Editor after changing Sprite L...

Package: 2D Animation

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Apr 11, 2021

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Version/s: 5.0.4

How to reproduce: 1. Open the attached project "Example_Rig_Bug.zip" 2. From the Project window, select Assets/Example_Rig_Bug.psb 3... Read more

1
votes
By Design

[IL2CPP][Xcode] Undefined symbol errors produced when compiling GameAsse...

MacOS

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Mar 29, 2021

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Version/s: 2020.3, 2020.3.1f1, 2021.1

Steps to reproduce: 1. Open the attached project ("1325183.zip") 2. Check "Create Xcode Project" option in Build Settings 3. Build a... Read more

0
votes
Fixed

Absolute paths in the manifest.json are being set for external packages ...

Packman

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Apr 08, 2021

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Version/s: 2020.3.1f1, 2021.1, 2021.2

How to reproduce: 1. Create and open a new Unity project 2. Download the attached "External.tgz" package 3. In the created project's... Read more

0
votes
By Design

[HDRP] CPU usage increases significantly (4 - 5ms) when the Render Graph...

Package: Scriptable Render Pipeline HD

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Feb 12, 2021

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Version/s: 10.4.0

How to reproduce it: 1. Open the attached project "1314181.zip" 2. Load the "TestScene" Scene 3. Set Profile Analyzer's Mode to 'Com... Read more

0
votes
Fixed

Package Manager does an Assembly walk and does not catch ReflectionTypeL...

Packman

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Apr 06, 2021

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Version/s: 2021.2.0a10, 2021.2.0a11

Reproduction steps: 1. Open user attached Project 2. Open the Package Manager Expected result: The Package Manager opens Actual res... Read more

5
votes
Duplicate

Player crashes at startup if the script attached to GameObject has the p...

Serialization

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Apr 13, 2021

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Version/s: 2021.2.0a14

Steps: 1. Open attached project 2. Load CrashExample scene 3. Take a look into Player.cs ==> Should have public FollowState state ... Read more

3
votes
Won't Fix

Reference to custom Mesh is lost on a Prefab when upgrading to 2019.3.0a...

Serialization

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Mar 30, 2021

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Version/s: 2018.4.32f1, 2019.3.0a1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached "1325578_Repro" project in Unity 2019.2.21f1 or earlier 2. Observer the Mesh Filter Inspector... Read more

0
votes
Postponed

Float ramainder will change value/precision if it was logged with Debug.Log

Mono

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Apr 11, 2021

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Version/s: 2020.1.0a4, 2021.1.2f1, 2021.1.3f1, 2021.2.0a13

How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Click Play 4. Click Step Down multiple times Expected result:... Read more

0
votes
Won't Fix

Unity crashes on GameObject::ActivateAwakeRecursivelyInternal when openi...

Serialization

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Apr 01, 2021

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Version/s: 2018.4, 2019.4, 2020.2.2f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Open "Title" scene in Assets/Scenes Expected result: Scene opens Actual ... Read more

1
votes
Fixed

Dns.GetHostEntry malfunction in IL2CPP builds

IL2CPP

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Apr 05, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene 3. Build and Run a Dev build using IL2CPP Expec... Read more

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