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[safari] texture error with 9-slicing
-e: the used textures have rendering errors but only in Safari -repro: --open attached attached project (Heroku file) --build proje... Read more
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in th...
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene. According to the docs, "If the remaining distance ... Read more
AnimatorControllerPlayable crash on second run time instantiation of Run...
Steps to reproduce: 1. Download and open attached project "DirectorPlayerPlayCrash.zip" 2. Open scene "Scene" and play it 3. Press S... Read more
[UNet] Client NetworkAnimator doesn't receive property changes
Steps to reproduce: 1. Open attached project and build it 2. Run 4 instances of project. (Let's call them "Client_A", "Client_B", ... Read more
[UI][Rect] Dynamically creating Rect crashes the Editor
Repro steps: 1) Open project "RectDynam" I attached and the "ECL Main" scene in it 2) Play the scene - notice the button and white r... Read more
Incorrect camera offscreen calculation
Reproduction steps: 1. Open the attached project (Repro.zip) 2. Open scene "New Scene" 3. Play 4. Using arrow keys rotate the object... Read more
[Plugin] Native Plugins using .bundle files are not recognised by the Ed...
Steps to reproduce: 1. Open attached project 2. Go to Plugins/iOS/64 Bit Plugins directory 3. Click on the .bundle plugin file 4. N... Read more
Ios 'release' builds seem to remove custom attributes on functions
iOS builds seem to remove custom attributes on functions with Release scheme. It works fine with Debug scheme. Read more
Removing animation key resets property to 0
Steps to reproduce: 1. Open attached project "778046.zip" 2. Open scene "repro" 3. In hierarchy, select Cube and open animation win... Read more
[Substance] GetProceduralFloat and GetProceduralColor returns 0 values
Steps to reproduce: 1) open project '_SubstancesTest.zip' 2) play scene 'sc00' Expected: All 3 spheres have their saturation change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file