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Unable to remove Empty Category in Sprite Editor after changing Sprite L...
How to reproduce: 1. Open the attached project "Example_Rig_Bug.zip" 2. From the Project window, select Assets/Example_Rig_Bug.psb 3... Read more
[IL2CPP][Xcode] Undefined symbol errors produced when compiling GameAsse...
Steps to reproduce: 1. Open the attached project ("1325183.zip") 2. Check "Create Xcode Project" option in Build Settings 3. Build a... Read more
Absolute paths in the manifest.json are being set for external packages ...
How to reproduce: 1. Create and open a new Unity project 2. Download the attached "External.tgz" package 3. In the created project's... Read more
[HDRP] CPU usage increases significantly (4 - 5ms) when the Render Graph...
How to reproduce it: 1. Open the attached project "1314181.zip" 2. Load the "TestScene" Scene 3. Set Profile Analyzer's Mode to 'Com... Read more
Package Manager does an Assembly walk and does not catch ReflectionTypeL...
Reproduction steps: 1. Open user attached Project 2. Open the Package Manager Expected result: The Package Manager opens Actual res... Read more
Player crashes at startup if the script attached to GameObject has the p...
Steps: 1. Open attached project 2. Load CrashExample scene 3. Take a look into Player.cs ==> Should have public FollowState state ... Read more
Reference to custom Mesh is lost on a Prefab when upgrading to 2019.3.0a...
How to reproduce: 1. Open the attached "1325578_Repro" project in Unity 2019.2.21f1 or earlier 2. Observer the Mesh Filter Inspector... Read more
Float ramainder will change value/precision if it was logged with Debug.Log
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Click Play 4. Click Step Down multiple times Expected result:... Read more
Unity crashes on GameObject::ActivateAwakeRecursivelyInternal when openi...
Reproduction steps: 1. Open the user's attached project 2. Open "Title" scene in Assets/Scenes Expected result: Scene opens Actual ... Read more
Dns.GetHostEntry malfunction in IL2CPP builds
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene 3. Build and Run a Dev build using IL2CPP Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene