Search Issue Tracker
By Design
Votes
1
Found in
5.3.1f1
Issue ID
778627
Regression
No
Incorrect camera offscreen calculation
Reproduction steps:
1. Open the attached project (Repro.zip)
2. Open scene "New Scene"
3. Play
4. Using arrow keys rotate the object and notice that some parts are not rendered when moving up or down
Expected behavior: Objects parts should not disappear unexpectedly when it still should be visible.
Actual behavior: Some parts of the object are no longer rendered when camera rotated in the X axis.
Workaround: Checking "Update when offscreen" on the disappearing objects "Skinned Mesh Renderer" component fixes the problem.
reproduced on: 5.4.0b10, 5.3.4f1, 5.2.4f1, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment