Search Issue Tracker
By Design
Votes
1
Found in
5.3.1f1
Issue ID
778627
Regression
No
Incorrect camera offscreen calculation
Reproduction steps:
1. Open the attached project (Repro.zip)
2. Open scene "New Scene"
3. Play
4. Using arrow keys rotate the object and notice that some parts are not rendered when moving up or down
Expected behavior: Objects parts should not disappear unexpectedly when it still should be visible.
Actual behavior: Some parts of the object are no longer rendered when camera rotated in the X axis.
Workaround: Checking "Update when offscreen" on the disappearing objects "Skinned Mesh Renderer" component fixes the problem.
reproduced on: 5.4.0b10, 5.3.4f1, 5.2.4f1, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment