Search Issue Tracker
By Design
Votes
1
Found in
5.3.1f1
Issue ID
778627
Regression
No
Incorrect camera offscreen calculation
Reproduction steps:
1. Open the attached project (Repro.zip)
2. Open scene "New Scene"
3. Play
4. Using arrow keys rotate the object and notice that some parts are not rendered when moving up or down
Expected behavior: Objects parts should not disappear unexpectedly when it still should be visible.
Actual behavior: Some parts of the object are no longer rendered when camera rotated in the X axis.
Workaround: Checking "Update when offscreen" on the disappearing objects "Skinned Mesh Renderer" component fixes the problem.
reproduced on: 5.4.0b10, 5.3.4f1, 5.2.4f1, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment