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24
votes
Fixed

Editor crashes when 'Build And Run' is opening the built Xcode project w...

iOS

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Sep 28, 2016

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Version: 5.4.1p2

When "Build And Run" is used to open an iOS build with Xcode, Unity Editor crashes when opening Xcode. Steps to reproduce: 1) Open ... Read more

15
votes
Fixed

Handheld.PlayFullScreenMovie video not displayed but audio can be heard ...

Android

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Nov 15, 2016

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Version: 5.4.2f2

How we can reproduce: 1. You need to simulate a poor network condition. On a Mac this can be done like this: 1.1 Connect the compu... Read more

80
votes
Active

CharacterControllers consistently ignore collisions with random colliders

Physics

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Jun 29, 2016

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Version: 5.3.3p3

Steps to reproduce: 1. Open attached project 2. Open "Test" scene 3. Run the scene 4. Notice how "Instance {number}" fails to collid... Read more

26
votes
Fixed

Shader does not show up on iOS 10 GLES3

OpenGL

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Sep 09, 2016

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Version: 5.3.6p4

1. Open my attached project 2. Make sure OpenGLES3 is selected as graphics API 3. Build & deploy to iOS10 device. Expected result:... Read more

36
votes
Fixed

Realtime pointlights disappear when built with rendering path set to def...

Graphics - General

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Aug 06, 2016

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Version: 5.4.0f3

Repro steps: 1. Open "New Unity Project" project 2. Open "Playground" scene 3. Go to Edit > Project settings > Player 4. In Settings... Read more

37
votes
Active

Multiple "Dynamic batching: index buffer source is NULL" errors because ...

Graphics - General

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Jul 27, 2016

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Version: 5.3.5f1

Steps to reproduce: 1. Open attached project 2. Open and play scene "Scene0" 3. Notice console flooded with: "Dynamic batching: ind... Read more

52
votes
Fixed

Projects without audio stop the external audio sources on Android

Android

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Jun 22, 2016

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Version: 5.3.5p4

Reproduction steps: 1) Build user's attached project 2) Import any audio to device (or use app like Spotify, Soundcloud etc.) 3) Tur... Read more

38
votes
Active

[VR] Canvas should not lag behind when attached to a spatially tracked o...

VR

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Jul 16, 2016

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Version: 5.4.0f1

Steps to reproduce: 1. Download and open attached project "FloatingCanvas.zip" 2. Make sure HTC Vive is set up and connected 3. Mak... Read more

17
votes
Active

[Player] Missed texture and shader on mesh generated from terrain asset ...

Deployment Management

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Oct 05, 2016

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Version: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Open attached project ('Terrain to Mesh' package from A$); 3. In the Project folder go to Assets ... Read more

23
votes
Active

[MSE] Additively loaded scenes use light probe data from first loaded scene

Global Illumination

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Aug 23, 2016

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Version: 5.3.4f1

Steps to reproduce: 1. Open attached project "825492.zip" 2. Inspect all of the scenes, notice that each has lightprobes baked indi... Read more

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