Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.1f1
Issue ID
762285
Regression
No
[Substance] GetProceduralFloat and GetProceduralColor returns 0 values
Steps to reproduce:
1) open project '_SubstancesTest.zip'
2) play scene 'sc00'
Expected: All 3 spheres have their saturation changed over time
Actual: Only one of the substance is changing its saturation
note: the right-most substance is free substance from assetstore which seems to function without any issues
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Add comment