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Votes
1
Found in
2021.3.47f1
2022.3.55f1
6000.0.33f1
6000.1.0b1
Issue ID
UUM-91911
Regression
No
Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
Reproduction steps:
1. Make sure you have HDR enabled (“Display settings → Use HDR → On“ on Windows)
2. Open the attached “repro_IN-87676“ project
3. Make sure that “Direct3D12” is set as the default graphics API (“Edit → Project Settings… → Player → Other Settings → Rendering → Graphics API for Windows“)
4. Build the “Assets/OutdoorsScene.unity“ Scene on the Windows platform
5. Open the built .exe
6. In the Player, press the 'E' button on your keyboard a few times
7. Observe the crash
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.1.0b1
Reproducible on: Windows 10 (22H2). Windows 11 (23H2) (reporter’s environment)
Not reproducible on: No other environments tested
Notes:
* Not reproducible on a DirectX11 build
* Not reproducible on a Vulkan build
First ten lines of the stack trace:
0x00007FFD67366994 (nvwgf2umx) NVAPI_Thunk
0x00007FFD6737727A (nvwgf2umx) NVAPI_Thunk
0x00007FFD676D1077 (nvwgf2umx) OpenAdapter10
0x00007FFD677BF967 (nvwgf2umx) OpenAdapter12
0x00007FFDD679690E (D3D12Core) D3D12GetInterface
0x00007FFDD3D4494F (UnityPlayer) UnityMain
0x00007FFDD3D44D14 (UnityPlayer) UnityMain
0x00007FFDD3D26B8F (UnityPlayer) UnityMain
0x00007FFDD45B75D2 (UnityPlayer) UnityMain
0x00007FFDD45ACFFD (UnityPlayer) UnityMain
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