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Double clicking a .unity file in the Project view opens the file in Visu...
Reproduction steps: 1. Open attached project "unityFileOpenInVS.zip" 2. Ensure the External IDE tool is set to Visual Studio via 'Pr... Read more
[Addressables] AssetReference variable not displayed in Pascal Case in I...
How to reproduce: 1. Open attached project ("AddrRepro.zip") 2. Open SampleScene scene 3. Select the Test Game Object in Hierarch... Read more
GradientEditor window gradient field becomes gray on hover
Steps to Reproduce: 1. Create a new project 2. In Hierarchy, Right-click > Effects > Particle System 3. In Inspector, click on Star... Read more
Editor performance in the Scene View regressed drastically when multi se...
How to reproduce: 1. Open the attached project "Repro 3d" 2. Open the "Repro scene" 3. In the Hierarchy's select all of the objects ... Read more
Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...
Reproduction steps: 1. Open the attached project "MSAA_Flip_Bug" 2. Select the "Default-Renderer" in the project window 3. In the In... Read more
Events are not called in the order they were added when they are modifie...
How to reproduce: 1. Open attached project "InputSystemBug.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Press Spacebar 5. ... Read more
Mathf.LerpAngle results doesn't respect rotation direction
Reproduction steps: 1. Open the attached project ("LerpAngleTestCases.zip") 2. Open the Test Runner window (Window -> General -> Tes... Read more
[Shadergraph] Resize bounds for blackboard and graph inspector are too s...
Doesn't happen on the SRP built into Version: 2021.2.0a13.1875 Happens on Master (16cf93639d) Repro steps: 1. Create a shadergraph 2... Read more
[AR Foundation][ARKit] Problem with depth images when XRCpuImage.Convers...
When accessing depth images on the CPU from AR Foundation running on iOS, the images contain mostly invalid data when XRCpuImage.Tra... Read more
Nested Foldout Error in Lightmap Switcher when using Auto Showroom templ...
Reproduction steps: 1. Open the Auto Showroom Template 2. Select Showroom > LightmapSwitcher in the Hierarchy 3. Expand Settings in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled