Search Issue Tracker

41
votes
Active

[Android] VideoPlayer stuttering and dropping frames

Video

-

Jul 14, 2017

-

Version: 5.6.2f1

How to reproduce: 1. Open stripped project from OC 2. Deploy app to device 3. Click 'Breathing' 4. Click 'What are the benefits?' 5.... Read more

16
votes
Active

[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...

Shuriken

-

Jul 14, 2017

-

Version: 5.6.0b11

How to reproduce: 1. Download attached project file 2. Play the "Particles" scene Expected result: Particles system works fine with... Read more

24
votes
Active

[PLM] Some baked lights are ignored when lighting is generated with 30+ ...

Global Illumination

-

Jun 19, 2017

-

Version: 5.6.1f1

Steps to reproduce: 1. Open attached project (ProgressiveLightmapperIssue) 2. Go to lighting 3. Select Generate Lighting Expected r... Read more

20
votes
Active

[UIProfiler]Time ms increases for Profiler.FinalizeAndSendFrame each tim...

UI

-

Jun 23, 2017

-

Version: 2017.1.0b10

To reproduce: 1. Create a new project 2. Add many different UI game objects 3. Enter Play mode 4. Open Profiler 5. Observe how much... Read more

131
votes
Fixed

"In order to call GetTransformInfoExpectUpToDate..." error message appea...

Graphics - General

-

Apr 06, 2017

-

Version: 5.6.0f3

How to reproduce: 1. Create a new project 2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow ... Read more

37
votes
Fixed

[Android] Project fails to build using the updated Android SDK Tools 26....

Android

-

May 02, 2017

-

Version: 5.6.0p3

Reproduction steps: 1. Update Android SDK Tools to 26.0.1 or 26.0.2; - Android Studio -> Configure -> SDK Manager -> Android SDK... Read more

31
votes
Active

VideoPlayer.Play() still has a delay after using VideoPlayer.Prepare()

Video

-

May 09, 2017

-

Version: 5.6.0p4

Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode Expected result: videos are played seamlessly due ... Read more

15
votes
Fixed

[Regression] Crash in GfxDevice::SetRenderTargets caused by GrabPass{} i...

DirectX

-

Jun 15, 2017

-

Version: 2017.1.0b10

1. Open QA stripped project 2. Open scene 3. Switch to android or iOS platform -- CRASH Reproduced on: 5.6.1p2, 2017.1.0b6, 2017.1.... Read more

16
votes
Fixed

Crash in ShaderVariantCollection::GetShaderKeywordSetForShader when buil...

Build Pipeline

-

Jun 12, 2017

-

Version: 2017.1.0b9

Reproduction Steps: 1. Import attached project. 2. Build and Run on any platform. (Login and Main scenes need to be included) Resul... Read more

57
votes
Fixed

Enabling Mesh Renderer during rendering causes error in Console tab

Graphics - General

-

Apr 03, 2017

-

Version: 5.6.0f3

Steps to reproduce: 1) Download attached project 'MeshRendererError.zip' and open in Unity 2) Open scene 'ReproScene' and press Pla... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.