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Particle System startSizeMultiplier and startSize overrides each other w...
To reproduce: 1. Open user's attached project 2. Enter Play mode 3. Observe Console window and Inspector window Expected: startSize... Read more
Display.displays.Length always returns 1 if additional displays are not ...
This is either a bug or flawed documentation scripting example. From documentation it is unclear whether you have to activate the m... Read more
[Unity ECS] Interface references in SharedComponentData not working
How to reproduce: 1. Open attached project "ECSBug.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Console window Expect... Read more
Particle meshes do not inherit scale from parents when Scaling Mode is s...
How to reproduce: 1. Open attached project "Case_1112937_Particles" 2. Open "SampleScene" 3. Click "Play" button Expected result: B... Read more
UNITY_VERSION Shader Macro returns wrong value for two-digit minor versi...
How to reproduce: 1. Open attached project with Unity 2018.2.20f1 2. Reimport UnityVersionTest.shader. It checks the current Unity v... Read more
Build and Run fails and throws an incorect path error when the project's...
How to reproduce: 1. Create a new project 2. Go to File -> Build Settings -> Player Settings and change the Product name to "Build T... Read more
Unity Editor crashes when importing "Substance in Unity" plugin
To reproduce: 1. Open Unity and create a new project 2. Open Asset Store 3. Download and Import “Tavern & Inn” by CRAFT STUDIOS: ht... Read more
ModelImporter.importBlendShapeNormals read wrong values when BlendShapeN...
Steps to reproduce: 1. Open user OC attached project 2. Make sure that both .fbx files have "Blend Shape Normals" option set to "Imp... Read more
Set as default Preset button is disabled when working with Sprite Atlas ...
How to reproduce: 1. Create a new Unity project 2. Create a new Sprite Atlas 3. Create a Preset for the Sprite Atlas 4. In the Inspe... Read more
[Android][UnityIAP] When calling Application.Quit and relaunching app, i...
Steps to reproduce: 1. Open attached project 2. Turn On Unity IAP 3. Build And Run on an Android device 4. Install and run app 5. Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
- Unnecessary Line Appears Under "Imported Object" in Inspector for Input Action Asset