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[VFX Graph] Branch node does not accept texture input
How to reproduce: In VFX Graph, create texture operator Create branch operator Attempt to plug texture to branch 'True' slot Expecte... Read more
[VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batc...
How to reproduce: Create a new VFX (reproduced in URP and HDRP) Select it in Project Browser In opened Asset Inspector change Instan... Read more
[URP] Alpha Threshold of 1 makes material transparent when using MSAA
Repro Steps Open an attached project “AlphaClippingBug.zip”Open “AlphaThresholdBug” sceneSelect “Material” in the Project located un... Read more
[HDRP] Decal additive normal blending doesn't work on shadergraph materials
Steps to reproduce: Download and open the scene in the attached project Look at the rendering of the game view Enable/disable "Addit... Read more
The sprite leaves artifacts on the other overlapping sprites when adding...
How to reproduce:1. Open the user-attached project “2DShadow_Bugs”2. Open the “Anim_CompositeShadowCaster” scene3. Observe the “left... Read more
.editorconfig files are ignored when a Roslyn analyzer is running throug...
Reproduction steps:1. Open the "IN-42066.zip" project2. Observe the Console Expected result: RCS1213 is thrown only onceActual resul... Read more
Save process is triggered every time when prefab property values are cha...
Reproduction steps:1. Open the attached project “SaveProperty”2. Open Project Settings (Edit > Project Settings)3. In the Project... Read more
Colors of GameObject are changed and the background color is green when ...
How to reproduce:1. Open the user’s attached “DynamicResolutionTest.zip” project2. Enter Play Mode3. Observe the Game view Expected ... Read more
Physics.SphereCastNonAlloc is slow when the results array is large
Reproduction steps:1. Open the attached project “OverlapSphere”2. Enter Play Mode3. Open Window > Analysis > Profiler4. Enable... Read more
[Linux] Player consumes more CPU resources when it is running in the bac...
Reproduction steps:1. Open the attached “Test Project” project2. Go to Project Settings > Player window3. Make sure the “Run In B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected