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[Android] Assertion "(destWidth >= srcWidth && destHeight >= srcHeight)....

Mobile

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Apr 26, 2018

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Version: 2017.4.2f1

How to reproduce: 1. Open attached "Assertion" project and "SampleScene", notice it contains default Tree prefab 2. Observe the cons... Read more

0
votes
Active

Unity crashes in mono_method_signature_checked when creating a delegate ...

Mono

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Apr 26, 2018

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Version: 2017.2.0f3

To reproduce: 1. Open the project, attached by the user (CrashTest.7z) 2. Open the "szene" scene 3. Enter Play mode Expected: the ... Read more

0
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The Editor crashes in sortBoxes when entering the Play mode

Physics

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Apr 26, 2018

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Version: 2017.3.1f1

To reproduce: 1. Open the project, attached by the user (Markov_Prototyping_3D_UnityProject.zip) 2. Enter Play mode Expected: the ... Read more

0
votes
Active

Calling PlayableGraph.Evaluate while paused doesn't update a Skinned Mesh

Animation

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Apr 26, 2018

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Version: 2017.3.0p1

To reproduce: 1. Open the user's attached project 2. Select the model, add the "Attack" animation in the Animancer Controller compon... Read more

0
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Incorrect material is assigned to a specific FBX model's child object

Assets Management

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Apr 25, 2018

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Version: 2017.2.0f3

To reproduce: 1. Open attached project 2. Place the FBX "switch_ZIE__EXT_alleDerivate_blade_RTTSWITCH_SW0 1" in the scene 3. Click ... Read more

0
votes
Active

Audio is not properly occluded when using Steam Audio

Audio

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Apr 25, 2018

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Version: 2017.4.1f1

Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Move Camera back and fourth between the rooms wit... Read more

0
votes
By Design

Material changes are not tracked properly when using recursive rendering

Graphics - General

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Apr 24, 2018

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Version: 5.6.5p1

To reproduce: 1. Open project 2. Play 'DemoScene' Expected: both mirrors will have reflections Actual: right mirror has a silver te... Read more

1
votes
Active

Walkable Area randomly appearing on non-walkable meshes

AI

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Apr 24, 2018

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Version: 2017.4.1f1

Steps to reproduce: 1. Open attached project 2. Open _Scenes/StartZone 3. Bake out NavMesh/Observe the already generated NavMesh Ex... Read more

0
votes
Active

Test Runner Window. 'Open source code' on a test method containing 'yiel...

Unity Test Runner

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Apr 24, 2018

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Version: 2017.3.1f1

Pre-condoition: Make sure that External Script Editor is specified in Preferences/External tools. Steps: 1. Open Test Runner window... Read more

0
votes
Active

Humanoid Translate DoF offset incorrect when used through Timeline (in c...

Timeline

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Apr 24, 2018

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Version: 2017.3.0f3

Steps to reproduce: 1. Open attached project 2. Open Scene TimelineIssue 3. Enter Play Mode 4. Observe the two models on the left si... Read more

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