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An unnamed Input entry is added to the Binding Path Listener list when i...
Steps to reproduce: 1. Open any Project with the new Input System Package Installed 2. Navigate to Edit > Project Settings > Input... Read more
Left Mouse Button is not displayed in a Bindings Path Menu when Listenin...
Steps to reproduce: 1. Open any Project with the new Input System Package Installed 2. Navigate to Edit > Project Settings > Input... Read more
Binding is deselected right after creation when opening the Binding Path...
Steps to reproduce: 1. Open any Project with the new Input System Package Installed 2. Navigate to Edit > Project Settings > Input... Read more
Asset Manager window is constantly redrawing/reloading and flickering wh...
*Steps to reproduce:* # Create a new local project without cloud using the Universal 3D template # Install the Asset Manager pac... Read more
The asset manager window stops functioning after upgrading the asset man...
Steps to reproduce: # Install the 1.7.0 Asset Manager version # Open "Asset Manager" (Window -> Asset Manager) and check that da... Read more
UI Text color is incorrect when text is rendered on SubMeshUI
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play... Read more
"Generate New" button has no min width in "Select Texture" window
*Steps to reproduce:* # Create a new project # Install AI packages (click the AI dropdown -> Agree to install button) # Create... Read more
Element Texture Size node isn't consistent with Texture Size node
*Steps to reproduce:* # Create a shader graph for UI Toolkit # Add the "Texture Size" node # Add the "Element Texture Size" no... Read more
Errors "Trying to read value of type Float while reading a value of type...
Steps to reproduce: 1. Open the attached Project 2. Navigate to Edit > Project Settings > Input System Package 3. Observe the Co... Read more
Search bar, filters and other buttons disappear when the Asset Manager i...
*Steps to reproduce:* # Create a new local project without cloud using the Universal 3D template # Install the Asset Manager pac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon