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PhysicsBody.collisionThreshold not correctly controlling CCD.
This property which also exists on the PhysicsBodyDefinition is not correctly controlling when CCD is used. Read more
Texture2D.GetPixels and ComputeBuffer.GetData don't work with WebGPU
Texture2D.GetPixels and ComputeBuffer.GetData require synchronous gpu readback, which isn't supported by WebGPU. This requires the u... Read more
OpenXR immediately exits Play Mode in Editor when using SteamVR as OpenX...
Steps to reproduce:1. Open the attached user's project "OpenXRBugReport.tar.gz"2. Connect Meta Link to Quest 2/3/3S and SteamVR3. In... Read more
[UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the sc...
Steps to reproduce:1. Open the attached project "UWPScrollRepro.zip"2. Switch to UWP Build target3. Open "Assets/Scenes/Main.unity"4... Read more
"Shutdown worker was forced killed because it kept running. Worker ..." ...
Steps to reproduce: Create a new HDRP project Go to File > Build Profiles Select Build and build the project Observe the Console ... Read more
[UI Toolkit] USS materials in AssetBundles break due to InstanceID refer...
How to reproduce:1. Open the attached “IN-145413_uitk_sg” project2. Navigate to Window → Asset Management → Addressables → Groups3. ... Read more
Help button leads to a missing documentation page when clicked on a Font...
How to reproduce: Open the attached "IN-145223_Font.zip" project In the Project tab, Assets->TextMesh Pro → Fonts Click on Libera... Read more
SplineUtility.GetPointAtLinearDistance() returns points restricted to th...
How to reproduce:1. Open the attached "IN-144895_splinetest.zip" project2. Open SampleScene3. Make sure Gizmos are enabled4. Select ... Read more
Scene dependency changes do not trigger a scene re-hash during Content A...
{}+Description+{}The issue happens when using the Scriptable Build Pipeline to build Content Archives in an entities project - speci... Read more
Generators on AudioSources that are marked as finished still report isPl...
Steps to reproduce: Make a generator with finite length attach to audiosource Playit Actual results: audiosource still reports ispla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor