Search Issue Tracker
Crash on block_locate_free when rendering a specific scene
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: The project opens Actual result: Editor crashes Rep... Read more
“SendMessage cannot be called“ warning is thrown when re-importing an En...
How to reproduce: 1. Open the “IN-70914_EntitiesRepro“ project 2. Open the “Scene“ 3. Navigate to Edit → Preferences → Entities ... Read more
A submenu disappears on MacOS when the MenuItem method argument "isVaria...
How to reproduce: 1. Open the “DS Test 2023.zip“project 2. Navigate to Tools > Pixel Crushers > Dialogue System 3. Observe the subme... Read more
The Sprite Library Editor window has an incorrect order of Sprites when ...
How to reproduce: 1. Open the “IN-70366“ project 2. Open the “World“ Scene 3. Click on the “Whole Body“ GameObject in Character Cont... Read more
Rendering Debugger - GPU Resident Drawer - Better feedback when some set...
*Steps to reproduce:* 1. Open Rendering Debugger, with HDRP or URP without GPU Resident Drawer Enabled 2. Modify any checkbox ... Read more
Tilemap Tiles do not get lit up unless the Light Range is greater than t...
How to reproduce: 1. Open the “TilemapLightingTest.zip” project 2. Open the “SampleScene” 3. Click on the “Point Light” GameObject i... Read more
The Editor and "Reloading Domain" windows are frozen when entering Play ...
How to reproduce: 1. Open the “The-game-where-the-2d-pixel-dude-has-to-find-a-key.zip“ project 2. Open the “Mikayla“ Scene 3. Enter ... Read more
SpeedTree9 error when opening a project the first time
* This is how I manually reproduced it on a Win bokken VM: ** Clone [recorder repo|https://github.cds.internal.unity3d.com/unity... Read more
Hub crashes if the user is marked as non-compliant in the genesis backend
How to reproduce: 1. Open the Hub 3.7.0 Expected result: Hub starts Actual result: Hub crashes on launch Reproducible with... Read more
Crash when attempting to create a custom FMOD DSP unit
Reproduction steps: 1. Open the attached “crash_IN-70937“ project 2. Open the “MainScene” 3. Enter the Play Mode 4. Press the “On/Of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode