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In the "Lighting" window, the object added to the "Sun" doesn't save.

Shadows/Lights

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Mar 22, 2017

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Version: 5.3.3f1

In the "Lighting" window, the object added to the "Sun" doesn't save. Tested in 5.3.3f1, 5.2.5f1,5.1.5f1 (all 64bit) Repro Steps: ... Read more

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Null character in InputField causes exception in InputField.MoveTextEnd

UI

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Mar 22, 2017

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Version: 5.3.3f1

Null character in InputField causes exception in InputField.MoveTextEnd. If an InputField's text includes a null character ('\0' or... Read more

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[UI] ScrollRect with Canvas on it loses Anchors after placed on scene ro...

UI

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Mar 22, 2017

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Version: 5.3.6p5

To reproduce: 1) Open attached project and scene on it 2) Put the "GameObject" prefab from project view on "DragGameObjectPrefabOnMe... Read more

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ParticleSystem::EndUpdateAll crash when having two child prefabs with su...

Shuriken

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Mar 22, 2017

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Version: 5.5.2f1

Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more

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UnauthorizedAccessException not caught (Unable to cache IAP catalog)

IAP

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Mar 22, 2017

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Version:

UnauthorizedAccessException https://forum.unity3d.com/threads/android-purchasingunavailable-and-productunavailable.458432/ Read more

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Lighting settings doesn't save Sun object, when project is restarted

Global Illumination

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Mar 21, 2017

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Version: 5.3.3f1

To reproduce: 1. Open Unity 2. Open attached project 3. Open suntest scene 4. Press Window/Lighting 5. Select Sun object named as "... Read more

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Unity crashed at ParticleSystem::EmitParticlesExternal when calling Part...

Shuriken

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Mar 21, 2017

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Version: 5.5.2p3

Steps to reproduce: 1. Download 893476_repro.zip 2. Open "new" scene 3. Enter play mode Results: unity crashes on ParticleSystem.Em... Read more

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Text Input field crops out older lines instead of fitting them when a ne...

Graphics - General

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Mar 21, 2017

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Version: 5.3.3f1

When writing text to a Canvas Text Input field with "Best fit" selected and Line type: "Multi Line Newline", pressing Enter sometime... Read more

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