Search Issue Tracker

0
votes
Active

[iOS] Bluetooth keyboard: Input.anyKeyDown, Input.GetKeyDown is not regi...

iOS

-

Apr 22, 2017

-

Version: 5.6.0f3

Bluetooth keyboard: Input.anyKeyDown, Input.GetKeyDown not working. Steps to reproduce: 1. Open user's attached project 2. Build fo... Read more

0
votes
Active

[Light Module] Particle Lights interfere with Directional Light Shadows

Shuriken

-

Apr 21, 2017

-

Version: 5.6.0p1

Repro Steps: 1. Open Scene1 from attached project. 2. Press Play or preview in Scene view 3. Observe flicker of the directional ligh... Read more

0
votes
Active

[IE11] build non longer loads with 5.6

WebGL

-

Apr 21, 2017

-

Version: 5.6.0f3

-disclaimer: we don't support IE11 but might want to fix it anyway -e: new 5.6 embedding scheme breaks IE11 loading -repro: --ope... Read more

0
votes
Active

[Android] [Video Player] Black screen if streaming a video in release mo...

Mobile

-

Apr 21, 2017

-

Version: 5.6.0f3

Steps to reproduce: 1) Download attached project ' VideoTestProject.zip' and open in Unity 2) Open Build Settings and make sure Dev... Read more

0
votes
Active

Type [ProceduralMaterial] cannot compile on WebGL and is not stripped

WebGL

-

Apr 21, 2017

-

Version: 5.6.0b4

When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mi... Read more

1
votes
Active

Animator.SetLayerWeight CPU usage is increased compared to 5.5

Profiling

-

Apr 21, 2017

-

Version: 5.6.0f3

Steps to reproduce: 1. Download 903687_repro.zip and open "test" scene 2. Open profiler and enter play mode 3. In Profiler check Beh... Read more

0
votes
Active

Errors being produced when deleting last Quality level or adding the new...

Editor - Other

-

Apr 21, 2017

-

Version: 5.6.0f3

How to reproduce: 1. Open new Unity project 2. Go to Edit --> Project Settings --> Quality 3. Delete all the quality levels and try ... Read more

0
votes
Active

ClosestPointOnBounds() returns closest point IN bounds

Physics

-

Apr 21, 2017

-

Version: 5.6.0f3

The function "collider.ClosestPointOnBounds()" is misleading since it gives you a point inside bounds not on bounds (on = contact, i... Read more

0
votes
Active

[macOS] Video Player doesn't play on standalone build with x86 architecture

Video

-

Apr 21, 2017

-

Version: 5.6.0f3

Steps to reproduce: 1. Download and open "903612 repro.zip" 2. In build settings window, make sure the architecture is set to x86 3.... Read more

0
votes
Active

AssetPostprocessor methods not called during a fresh import or full reim...

Asset and Scene Management

-

Apr 20, 2017

-

Version: 5.6.0f3

To reproduce: 1) Open the attached project 2) Notice there is nothing printed to the Console 3) Right click the Validation Warning A... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.