Search Issue Tracker
By Design
Votes
0
Found in
5.3.3p2
Issue ID
778669
Regression
No
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene.
According to the docs, "If the remaining distance is unknown then this will have a value of infinity." In the script I compare it with zero.
To reproduce:
1. Open the scene "TestNavMeshAgent" and run it.
2. See that one of the bears is destroyed on Start (randomly is destroyed Bear or Bear (1)).
If you disable one of the NavMeshAgents, everything works fine.
Reproducible with 5.4.0b10, 5.3.4f1, 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment