Search Issue Tracker
By Design
Votes
0
Found in
5.3.3p2
Issue ID
778669
Regression
No
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene.
According to the docs, "If the remaining distance is unknown then this will have a value of infinity." In the script I compare it with zero.
To reproduce:
1. Open the scene "TestNavMeshAgent" and run it.
2. See that one of the bears is destroyed on Start (randomly is destroyed Bear or Bear (1)).
If you disable one of the NavMeshAgents, everything works fine.
Reproducible with 5.4.0b10, 5.3.4f1, 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment