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"Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com" err...
How to reproduce:1. Make sure that you do not have internet connection2. Create a new project Expected result: Newly created project... Read more
"Curl error 60: Cert verify failed" error when using UnityWebRequest.Get...
How to reproduce:1. Open the attached project "SSLerror.zip"2. Open File>Build Settings...3. Switch Platform to Universal Windows... Read more
[Networking] Console is flooding with "host id out of bound id {0} max i...
Reproduction steps:1. Open the attached project.2. Build and run it as Standalone.3. Click "Initialize Broadcast".4. Click "Start Br... Read more
Calling WWW.movie fails to load and prints error LoadMoveData got NULL!
Steps to reproduce:1: Open attached project2: In "test" scene enter play mode3: Wait while movie is downloaded - Errors in console e... Read more
UnityWebRequest high CPU usage when using it in editor
Reproduction steps:1. Open "Case.zip" project2. Open "UnityWebRequest" window from "Windows" menu3. Click "New Web request" button.4... Read more
[UNET] NetworkWriter.Write causing ReadString/ReadBytes out of range er...
Steps to reproduce:1) open attached project "stripped.zip"2) build and run as "Host"3) editor as "Client" Actual: ReadString/ReadByt... Read more
UnityEngine.Ping does not work with ipv6 addresses
To Reproduce: 1. Open scene "Ping Test" in the attached project.You need to be on an ipv6 network to test this ( can use if you're t... Read more
[Unet] Error: Assertion failed on expression: 'asset->mainRepresentation...
This happens on all Multiplayer projects upgraded from 5.4. If you remove Library folder - this problem will gone. If you change Pla... Read more
Network Animator throws NullReferenceException when hosting as Server Only
Steps to reproduce: 1. Open attached project2. Open scene "Start"3. Run scene4. Host as "LAN Server Only"5. Notice NullReferenceExce... Read more
[WWW] Getting error message 'Coroutine continue failure' when stopping a...
Steps to reproduce: 1. Open attached project2. Open and play 'coroutine' scene3. Click 'StopCoroutine(Coroutine)' or 'StopCoroutine(... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject