Search Issue Tracker
Active
Votes
0
Found in
2022.3.55f1
6000.0.33f1
6000.1.0b1
Issue ID
UUM-91916
Regression
No
Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
Reproduction steps:
1. Open the attached “IN-92131_VFXCrash.zip“ project
2. Open the “/Assets/_Crash/New Scene.unity“ Scene
3. Enter the Play Mode
4. Select the “New Graph“ GameObject in the Hierarchy
5. Change the “Procedure“ value by dragging the slider in the Inspector
Expected result: Procedure value gets changed and the Visual Effect changes according to the new change
Actual result: Editor crashes
Reproducible with: 2022.3.55f1, 6000.0.33f1, 6000.1.0b1
Reproducible on: M1 Max MacOS 15.1.1
Not reproducible on: No other environment tested
First few lines of the stack trace:
{noformat}#0 0x000001036fff84 in StoredGraphicsBuffer::GetGfxBufferID(VFXValueContainer const*) const
#1 0x0000010372055c in VFXValueWrapper::operator GfxBufferID() const
#2 0x000001036ec3a4 in void VFX::CastVFXValueParam<VFXMaterialUniformUploader, VFXExpressionValueWrapper>(VFXMaterialUniformUploader&, VFXExpressionValueWrapper const&, VFXValueType)
#3 0x0000010374a09c in void VisualEffect::ProcessUniforms<VFXMaterialUniformUploader>(VFXMaterialUniformUploader&, core::vector<VFXMapping, core::allocator<VFXMapping, 0ul>> const&) const
#4 0x000001037251cc in void VisualEffect::PrepareTask<VFXMaterialUniformUploader>(VFXMaterialUniformUploader&, VFXTaskDesc const&, bool) const
#5 0x0000010372511c in VisualEffect::PrepareMaterial(Material*, VFXTaskDesc const&, bool) const{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment