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Fixed
Fixed in 2022.3.59f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4, 7000.0.0a19
Votes
2
Found in
2022.3.55f1
6000.0.33f1
6000.1.0b1
6000.2.0a1
Issue ID
UUM-91916
Regression
No
Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
Reproduction steps:
1. Open the attached “IN-92131_VFXCrash.zip“ project
2. Open the “/Assets/_Crash/New Scene.unity“ Scene
3. Enter the Play Mode
4. Ensure both Scene view and Game view are visible
5. Select the “New Graph“ GameObject in the Hierarchy
6. Change the “Procedure“ value by dragging the slider in the Inspector
Expected result: Procedure value gets changed and the Visual Effect changes according to the new change
Actual result: Editor crashes
Reproducible with: 2022.3.55f1, 6000.0.33f1, 6000.1.0b1
Reproducible on: M1 Max MacOS 15.1.1
Not reproducible on: No other environment tested
First few lines of the stack trace:
{noformat}#0 0x000001036fff84 in StoredGraphicsBuffer::GetGfxBufferID(VFXValueContainer const*) const
#1 0x0000010372055c in VFXValueWrapper::operator GfxBufferID() const
#2 0x000001036ec3a4 in void VFX::CastVFXValueParam<VFXMaterialUniformUploader, VFXExpressionValueWrapper>(VFXMaterialUniformUploader&, VFXExpressionValueWrapper const&, VFXValueType)
#3 0x0000010374a09c in void VisualEffect::ProcessUniforms<VFXMaterialUniformUploader>(VFXMaterialUniformUploader&, core::vector<VFXMapping, core::allocator<VFXMapping, 0ul>> const&) const
#4 0x000001037251cc in void VisualEffect::PrepareTask<VFXMaterialUniformUploader>(VFXMaterialUniformUploader&, VFXTaskDesc const&, bool) const
#5 0x0000010372511c in VisualEffect::PrepareMaterial(Material*, VFXTaskDesc const&, bool) const{noformat}
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