Search Issue Tracker
Standard Shader with Transparent Rendering Mode after changes becomes in...
To reproduce the issue follow the steps: 1. Open "Unity5_4_Beta7CubeSurfaceTest" project 2. Play "CubesTest" scene 3. Select "Cube" ... Read more
[iOS] Most of the emojis on iOS OnScreenKeyboard are filtered
Steps to reproduce: 1. Create new Unity project 2. Add an Input Field to the scene 3. Build and run on iOS device 4. Click on the I... Read more
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
[ImageEffects] TCG Gamma is backwards
TCG Gamma variable is backwards. Repro Steps: 1) Apply TCG to a camera and enable Color Grading 2) Make an object of flat colour 2... Read more
[iOS] Cancelling Game Center login results in failure to display Game Ce...
To reproduce: 1. Log out of Game Center on iOS device 2. Enable Game Center Sandbox mode 3. Build app to iOS device 4. Once app is r... Read more
[Profiler] Shows no data if docked and Game View is maximized
Repro steps: 1) Open the ProfilerMax project 2) Notice the layout - upper window has Profiler, lower has Game view 3) Set the Game ... Read more
[GLLEGACY] Line Renderers using opaque materials cause Unity to hang wit...
Line Renderers using opaque materials cause Unity to hang when the graphics API is switched to OpenGL2. Repro steps: 1. Open attach... Read more
Navigation buttons stay visible after volume button was pressed on speci...
Reproduction steps: 1. Open the attached project (ReproProject.zip) 2. Build and run on LG G2 with Android 4.4.2 3. Press the volume... Read more
[Light Probes] Meshes drawn with Graphics.DrawMesh are not lit by light ...
Meshes drawn with Graphics.DrawMesh are not lit by light probes, even when probeAnchor is specified. They’re always only lit by the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file