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Objects in hierarchy are no longer expanded when returning from maximize...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Notice that Game view has "Maximize on play" enabled 4. Expan... Read more
InvalidProgramException: Invalid IL code when using SyncListStruct where...
Steps to reproduce: 1. Open attached project 2. Open scene SyncListTest 3. Run scene 4. Press "Lan Host" 5. Open console and notice... Read more
Mute audio option state isn't saved and is always disabled when editor i...
This works in current trunk version, no idea when it was fixed, but probably quite a long time ago. Read more
[LoadLevel] in standalone causes lightmaps to become brighter when in Li...
To reproduce: 1. Open attached project. 2. Bake lightmap 3. Build to windows 4. Run the build 5. Observe the space between the two c... Read more
[iOS] Handheld.PlayFullScreenMovie not working
To Reproduce: 1. Build and deploy the attached project. 2. Click any of the buttons to call 'Handheld.PlayFullScreenMovie' 3. Obse... Read more
Error while resizing console window
To reproduce: 1. Open attached project 2. Open scene 3. Resize console windows Error: Trying to add (Layout Rebuilder for) Content... Read more
Attaching VS2015 to Unity and playing scene crashes Unity.
To reproduce: 1. Open attached project ("repro.zip") 2. Open scene "OfflineScene" 3. Attach VS2015 to Unity 4. Press "Play" Unity s... Read more
Crash while reimporting AudioScriptBufferManager.cpp
Repro steps: 1) Open the project and test scene in it 2) Play the scene and notice two buttons in Game View 3) Press Play and Stop i... Read more
Input.GetButton returns false on level change, when button is still held...
How to reproduce: 1. Open attached project (case 739214.zip) 2. Open scene Scenes/Main.unity - Scene contains a green Plane with a... Read more
[iOS] Options in FullScreenMovieControlMode are no longer fully usable a...
To Reproduce: 1. Build and run the attached project. 2. Observe that: 'FullScreenMovieControlMode.Minimal' is now behaves the same... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL