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[OSX] Quit not responding anymore when trying to quit again
Steps to reproduce: 1. Open Unity 2. Create new project or open any other existing project 3. Create GameObject in the hierarchy 4. ... Read more
[GameView] [Zoom] Game view shrinks and stretches repeatedly while slide...
Reproduction steps: 1. Create a new Unity project. 2. Create a new "Cube" game object. 3. Open game view. 4. Move "Zoom" slider to t... Read more
Crash in m_IgnoredColliders during Collider:Deactivate
Steps to reproduce: 1. Download and open project "778529-Mano.zip" 2. Open scene "Scenes/main" 3. Enter play mode 4. Unity editor cr... Read more
[WSA] EventType.ScrollWheel is not detected
Reproducible on 5.2.4f1, 5.3.4f1, 5.4.0b10 versions. Repro steps: 1. Open project "SmallerScrollDetecter.zip". 2. Play it in the ed... Read more
[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project (ScreenResolutionAnimatedCorrect.zip) 2. Switch to iOS 3. Set Graphics API to OpenGLES... Read more
[DX12/Shuriken] Line/Trail Renderers are lit incorrectly in DX12
Line and Trail Renderers with "lit" materials are lit incorrectly in DirectX 12 Repro Steps: 1) Open project from command line wit... Read more
[GameView] UI position and scale doesn't update when game view window is...
Repro from scratch: - create a scene - add a UI>Text element - anchor it on the *right* side via the rect transform inspector (hold ... Read more
[Android] Custom mask effect is not visible on devices with Vivante GC70...
Reproduction steps: 1) Open attached project "MaskVivanteGC7000UL" 2) Build and run on a device Expected result: You should see a s... Read more
[WWW] New WWW object without internet connection doesn't set Error field
Steps to reproduce: 1. Download and open attached project "WWW test.zip" 2. Open scene "Test" and play it 3. Notice output in consol... Read more
Using instancing reduces performance when compared to not using instancing
How to reproduce: 1. Open attached project 2. Open the scene main.unity 3. Open the Profiler window 4. Play the scene - Make a not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file