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Calling GUI methods in Update crashes the editor
Add the following code to the Update method of a new script: if (GUI.Button (new Rect (20, 20, 60, 20), "Test")) {} Attach the scr... Read more
[Graphics]Particles are occluded behind any gameobject
What happened: The particles are being rendered behind objects with the mesh renderer components; However, the particles in the sce... Read more
[Substance] ProceduralMaterial.isProcessing always returns true when clo...
ProceduralMaterial.isProcessing always returns true when it's cloned with the Renderer.material property. This issue only reproduce... Read more
Warning shows random transitions depending which one is open in animator...
How to reproduce: 1. Open the attached project 2. Open IevaScene 3. There should be a warning about "Asset 'Character': Transition ... Read more
After deleting layer and clicking undo transitions are missing
How to reproduce: 1. Open the atached project 2. Open directional light controller in animator window 3. Check what is in both layer... Read more
[tvOS] Calling PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTar...
To Reproduce: 1. Open the attached project and click "Test/Bug" in the menu to call: PlayerSettings.SetScriptingDefineSymbolsForG... Read more
Material substance is still present in the built application with Load B...
Steps to reproduce: 1. Open attached project 2. Open 'Isaac_SubstanceTest' scene 3. Make sure 'sphere' material has Load Behaviour ... Read more
[Event][Destroy]Unity crashes after playing scene few times when certain...
How to reproduce: 1. Open the attached project 2. Open IevaScene scene 3. Open animation window 4. Select rocketExplosion (it has d... Read more
[Gamma/Linear] Realtime lights are a lot brighter in linear mode than in...
Steps to reproduce: 1. Open attached project 2. Open scene "LightCookie" 3. Notice that light is barely visible 4. Change Color spa... Read more
[Cmd arguments]The -force-free flag disables platforms, which were unava...
To reproduce: 1) Launch Unity with -force-free (either through command line or changing shortcut) 2) Create new project 3) Go to bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL