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[iOS] Seventh Generation iPod Touch is not recognized using Device.gener...
Reproduction steps: 1. Open the attached project. 2. Build and run the "SampleScene" on the 7th gen iPod. Actual behavior: - "iPod... Read more
[WebGL] Mouse events are not called on builds when the scene does not ha...
How to reproduce: 1. Open the attached project ("case_1189110-Button_Test.zip") 2. Open the repro scene ("SampleScene") 3. Enter Pla... Read more
Unity test running in batch mode fails when adding new assemblies
How to reproduce: 1. Extract the "repro.zip" folder 2. Change path variables according to your machine in "repro.sh" script 3. Execu... Read more
[GPU PLM] Texels are marked as invalid when hitting a backface even with...
Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more
[Scriptable BuildPipeline] Preview Animation Clips are included in Asset...
Reproduction steps: 1. Open "Project.zip" project 2. "Window" -> "AssetBundle Browser" 3. Build Asset Bundles 4. Inspect the Asset B... Read more
Infinite shader compilation loop during project launch when project cont...
How to reproduce: 1. Open the user-provided "bugreport_launch_loop" project Expected result: The project opens successfully. Actual... Read more
[Unity Physics] InvalidOperationException: The previously scheduled job ...
How to reproduce: 1. Open attached project "hmh_test_terrain.zip" and scene "main" 2. Enter Play mode (and clear Errors in Console ... Read more
Rec mode is broken
Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys. (No... Read more
[State Machine] Animator's Sub-State Machine transitions added to Base L...
How to reproduce: 1. Open the attached user's 'AnimTransitionBug.zip' project 2. Open Assets -> Content -> Characters -> Players ->... Read more
TilemapCollider2d generates Collider shape when Generate Physics Shape i...
To reproduce: 1. Open attached project ("case_1189728-Sample.zip") 2. Select "Grid" Game Object in the Hierarchy 3. Open Tile Palett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Secondary display rendering incorrect target and flickering when building for Multi-Display
- "Create Empty Child" Option Creates Root Object When No Parent Is Selected
- Freeze/Crash when entering Play Mode in a specific project
- Lack of documentation regarding VFX Ray Tracing support
- Shader properties do not appear on the GameObject when switching ShaderGraphs during runtime in the Player