Search Issue Tracker
SpriteRenderer leaks memory when changing sliced sprite's size
Steps to reproduce: 1. Download 1006814_repro.zip and open "test" scene 2. Enter play mode 3. Open Profiler window 4. Select Memory ... Read more
[Android] Cardboard SDK crashes when switching back to VR mode
To reproduce: 1. Download attached project "Apps vrv prod 29 11 2017 5.6.2.zip" and open in Unity 2. Build and run the project on a... Read more
VSCode can't start debugger when Unity Hub is running
When starting a debug session in VSCode it will try to attach itself to the Unity process. It does this by looking for a process nam... Read more
[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform
Reproduction Steps: 1. Open User's project 2. Run "TestScene" 3. Notice Unity logo 4. Build and deploy to an iOS device 5. Notice th... Read more
Await tasks are not finished if Timescale = 0
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Check "PauseGame" 4. Press "Trigger task" Expec... Read more
Particles with Shape Texture are not rendered when in built project
To reproduce: 1. Open my attached project 2. Enter Play mode to make sure particles are visible when in Editor 3. Build and run for ... Read more
Particle Shape Textures are not wrapped around the entire emiter Shape (...
To reproduce: 1. Open my attached project 2. In Hierarchy window, select the particle system 3. In Inspector window -> Particle syst... Read more
Win32Exception spam when changing build target to Android
To reproduce: 1. Open the Editor and change the build target to Android 2. Observe the console Expected: no errors are spammed Re... Read more
Textures exist in this project cannot be deleted and Resources.Load retu...
Steps: Case 1 - Cannot delete texture 1. Open repro project 2. Delete the texture called "Error" and "Warning" 3. Close Unity and O... Read more
[MAC] Unity crashes when FirebaseApp.DefaultInstance is called
How to reproduce: 1. Open given Unity project 2. Enter "aaa" scene 3. Enter Play Mode 4. Unity crashes Expected result: Actual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Wrong opacity of a transparent Material when Render Queue is set lower than 2501
- “Parser Failure at line 2: Expected closing '}'“ error is thrown when loading the project
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode