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Drop in FPS when upgrading from 4.6 to 5.0
After upgrading a project from 4.6 to 5.0 there might be a drop in the frame rate. Read more
When you delete a script added on gameObject which is assigned to a Butt...
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. It has a GameObject with two scripts. One of them has a pu... Read more
Skyboxes from Standard Asset packages are pixelated
Skyboxes from Standard Asset packages look broken and pixelated - please see attached screen shot for details. To reproduce: - Open... Read more
Setting a canvas' sorting order through code doesn't work properly
To reproduce: 1. Open attached project 2. Open Test scene 3. Press play 4. Test script attached to Canvas2 set Sort Order to -1, ... Read more
Application.ExternalCall page has a bad link
http://docs.unity3d.com/ScriptReference/Application.ExternalCall.html In this page, click on "Browser to Unity Comminucation" link a... Read more
SystemExecutableAndDlls is counting the executable twice
To Reproduce: 1. Open the project & build it to iOS, with development build on. 2. Click 'Print sizes' notice that 'Total' is eq... Read more
Shader with two or more texture looks differently on Mali-400MP devices
Shaders that use two or more layers in their textures looks blurred out on Mali-400MP devices (Samsung Galaxy Tab 10.1) and untiled,... Read more
Unity always crashes when trying to open a project via editor
To reproduce this bug: 1. Create a new project/Open any project 2. Go File-> Open/New Project. On 4.6.0b20, on windows machines. Read more
Having Postprocessing effects in a scene with more than a single camera ...
To Reproduce: 1. Build the attached project to iOS. 2. Click 'On Secondary Camera' notice that the fps is nearly 10x lower and the... Read more
After collapsing rect transform component in the inspector, it is imposs...
To reproduce this bug: 1. Create a new project 2. Create a Button 3. Select Button 4. Collapse its rect transform component in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger