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[Text] Windows Failed to load on enabling 'UI Toolkit Live Reload' optio...
From 'Text' windows, when 'Font Asset Creator' or 'Sprite Importer' window is opened then on enabling 'UI Toolkit Live Reload' optio... Read more
Can't override prefab's Script component's value by setting the value ...
How to reproduce it: 1. Open the attached project 'PrefabReset.zip' 2. Load the 'SampleScene' scene 3. Select the 'prefabObject' pre... Read more
Packages cannot be added from a registry that returns invalid publish da...
As reported on the Unity forums, adding packages from the Github npm package registry produces the following error on Windows: Cann... Read more
[XR SDK] [Lumin] Magic Leap app fails to start when built from batch mod...
Reproduction steps: 1. Open the attached project folder ("2019.4.zip") 2. Make sure the Library folder is deleted 3. Open the "build... Read more
[Shadergraph] Deleting stack blocks of Universal RP targeted shadergraph...
Reproduces in: Master (98f77b5705) 10.4.0 candidates Doesn't reproduce in 10.3.0 release Repro steps: 1. Create a universal lit shad... Read more
[2D] [SpriteShape] At certain cases, vertex data allocation may not be e...
Steps to Repro: 1. Download attached project, SpriteShapeBuildCrash(1).zip 2. open the project in Unity 3. build and run the projec... Read more
GPU lightmapper penumbra shadow sorting is incorrect
GPU lightmapper uses shadow penumbra to sort by instead of indirect color. I noticed this issue when working on a bugfix. Baked out... Read more
Errors are thrown when turning on "FinalImageHistogramView" HDRP debug o...
Reproduction steps: 1. Create Unity HDRP 2020.2 project 2. Open HDRP debug window: Window > Render Pipeline > Render Pipeline Debug ... Read more
Event Trigger uses only the first component in the stack
Reproduction steps: 1. Open the user's attached project and SampleScene scene 2. In the Hierarchy window, select Canvas/Button 3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder expands and collapses USS files only by adding or removing selectors
- A vertex stream with a stride of 1 is bound to the GPU in Player when mesh is compressed
- Spot light is not rendered if the Outer Spot Angle is set to below 2.56216 when the Android Build Platform is selected
- StructuredBuffer is not writable to when using DirectX Graphics APIs
- Licensing Client fails to launch when opening Unity Hub (ClientAlreadyLaunched - UnsupportedProtocol)