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[HDRP] Bloom quality degradation when camera view is small
Steps to reproduce: 1. Open attached project 2. Open Repro/TestScene.unity and check the game view 3. Observe that the smaller camer... Read more
Switching targets in SRP projects will cause XR errors on some platforms
Switching build targets in a project using Scriptable Render Pipelines will create reference errors to 'XRSettings' on platforms tha... Read more
[ADBv2 Cache Server] Localhost and network names do not work as valid ad...
Reproduction steps: 1. Install and Set-up "Accelerator" 2. Open "1194598" project 3. Open the Preferences window 4. In "Asset Pipeli... Read more
Models have different colors in Editor that in Maya/Blender
Reproduction steps: 1. Look at "Maya(1-2)" image 2. Open "1195182" project 3. Look in the Game view 4. Compare the "Maya" image and ... Read more
[HDRP] Terrain/Lit shader not rendering in Standalone Build
Reproduction steps: 1. Create a New HDRP Project and import the attached terrain (Environment.zip) 2. Add the terrain to the Scene 3... Read more
When using UIElements to create a Settings page, you have to manually cr...
When using UIElements (as opposed to IMGUI) when creating a new SettingsWindow. You have to setup your title manually (and reverse e... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro: - Ope... Read more
[HDRP] Lightmap bleeding / colored artifacts in lightmap
Reproduces with the latest master version of SRP (7dbf0b3017) on Unity 2020.1.0a12.1360 (40e46701fee5) Does not reproduce with 7.1.2... Read more
Skin Weights property in Project Settings overrides Skin Weights propert...
How to reproduce: 1. Open the attached 'AssetTest.zip' project 2. Open 'import_test_scene' Scene 3. Open Edit -> Project Settings ->... Read more
EditorStyles.label, miniLabel, boldLabel, centeredGreyMiniLabel are offs...
How to reproduce: 1. Open the attached 'BugReport_EditorStyles_WhiteLabel.zip' project 2. In the Editor open 'BugReport' > 'Open Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
- "EndLayoutGroup" error is thrown when turning on/off UI Toolkit Live Reload in the Inspector with GameObject selected
- Crash on __pthread_kill when opening a specific object
- UI Toolkit Debugger "Pick Element" selection works only after clicking it for the second time
- "InvalidOperationException: Trying to use a texture (_MainLightShadowmapTexture)..." and other Render Graph errors when MSAA is enabled with Render Graph and Game view tab is active