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Android and Xcode settings in preferences disappear after build refreshe...
How to reproduce: 1. Make sure that you have Android or iOS module downloaded 2. Create a new project 3. Open preferences and leave ... Read more
Error "Screen position out of view frustum" when Scene is zoomed past a ...
Steps to reproduce: 1. Open an empty project 2. Use mouse's scroll wheel to zoom in as much as possible Expected: at some point you... Read more
Importing project to 5.5 version makes mcdroid prefab corrupted
Steps to reproduce: 1. Open the attached project and download the attached packages 2. Open '_test CREATURES' scene 3. Import the a... Read more
[Android] UI buttons are sliced on VideoCore GPU device
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device Note: UI button looks like c... Read more
[Android]Unity throws a build time dex exception
STR: 1. Open attached project 2. Build for android -"Unable to convert classes into dex format" error appears Expected result: Unit... Read more
[Android] Identification and Configuration settings disappear after Bund...
Reproduction gif: 1. Create new project using 5.6a5 2. Open Other Settings and see that Android settings are in place 3. Build apk w... Read more
Loss of serialized data when changing any script
To reproduce: 1. Open Unity and Import the package 2. Choose "Tools->Test->test" from top menu bar 3. Click "Save as" button on Test... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce: 1. Open the scene and enter play mode 2. In the input field enter the duration "0.2" and hit apply 3. Observe ho... Read more
[MetalEditor] Disappearing UI on scene and object creation / deselection
Reproduction steps: 1. Create a new Unity project. 2. Select Metal graphics API. 3. Right click the Hierarchy window and select "3D ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow