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[iOS] iPad Pro10.5 2017 hangs when app is started with an URL
On iPad Pro 10.5'' (iOS 10.3.2), when the game launched via a URL rendering stops on the first frame. The game keeps running on the ... Read more
Audio system does not work with Razer Kraken USB headset - "FMOD failed ...
https://www.razerzone.com/gaming-audio/razer-kraken-usb The above headset does not play any sound from Unity according to user repor... Read more
Switching to Game window in a first person game undocks it
To reproduce:1. Open attached Unity project "semicologne.zip"2. Open "Shooter Mechanic" scene3. Go into Play Mode4. Hold alt to make... Read more
Scene becomes dirty after pressing apply on the prefab without making an...
To reproduce:1. Open a new project2. Created a game object in the Hierarchy3. Make a prefab out of it4. Select the prefab in the Hie... Read more
Trying to turn Unity default font into TextMesh Pro SDF crashes Unity
To reproduce:1) Create new project2) In Asset Store, import TextMesh Pro3) Open Window -> TextMeshPro -> Asset Font Creator4) ... Read more
[.NET 4.6]Performance Reporting service with .NET 4.6 backend causes bui...
To reproduce:1. Open project attached by the user2. Make sure that scripting backend is set to experimental 4.6 and Performance Repo... Read more
[macOS] [High Sierra] A new instance of MonoDevelop is opened every time...
When a script is opened using MonoDevelop (double click in Asset tab on a script), every time a new instance of MonoDevelop is creat... Read more
Split timeline clip easing in resets from the origin instead of current ...
Steps to reproduce:1. Create new project2. Create an object to animate (a Cube is fine) and a Timeline controller for it3. Record a ... Read more
Game Objects are sorted incorrectly when drawn with Handles.DrawCamera()...
To reproduce:1. Open attached project;2. Open "test" scene;3. Make sure Allow HDR is enabled on the "Main Camera";4. Make sure Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used