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[Humanoid][Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions wit...
Steps: 1. Open user's attached project ("DebugScaling.zip") 2. In Hierarchy, disable "Sacha" game object and enable "MorphSuit" or "... Read more
[Shadergraph] Linear Blend Skinning Node reports an error and prevents s...
Sub graphs that include the Linear Blend Skinning Node will display an error stating "invalid subscript 'BoneIndices'. Which will pr... Read more
[Shadergraph] [Color Mode] Vertex Skinning Catagory has no color associa...
When the Shadergraph color mode is set to catagory there is no color for nodes in the Vertex Skinning Catagory. Repro Steps: 1. Lau... Read more
Lightmap Encoding options are not present in UWP
Steps to reproduce: 1. Create a new project with UWP platform supported 2. Open Project settings-> Player 3. Notice that there are n... Read more
Canvas Rendering error when app gets refocused
Steps to reproduce: 1. Open User-supplied project 2. Build the Sample scene 3. Open the built app, press the Home button and return ... Read more
[2018.4] TestRunner skips tests with [Category] Attribute in Unity 2018.4
Reproduction steps: 1. Open attached project "TestTestProject2018.zip" 2. "Run all" in the Test Runner 3. Observe the Triangle categ... Read more
Humanoid animation is played back differently when using AnimationMode.S...
Reproduction steps: 1. Open the attached project ("case_1211674-SampleAnimation.zip") 2. Open the repro scene ("SampleScene") 3. Ent... Read more
Alt+draggin with right-click does not rotate the Scene view when using a...
Reproduction steps: 1. Open the attached project "New Unity Project (7).zip" 2. In the Scene view press Alt and drag with right-clic... Read more
[Terrain] Reset functionality is not working for "New Terrain Layer".
Reset functionality is not working for "New Terrain Layer", refer the attached video Steps to Repro: 1. Create a new Project 2. Pro... Read more
unity_LightColor getting wrong intensity of light when using vertex lights
Reproduction steps: 1. Open the user's attached project ("Lighting.zip") 2. Open any scene from "Assets/Fail" folder 3. Inspect the ... Read more
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