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0
votes
Fixed

Physics.RebuildBroadphaseRegions produces no error with any of the World...

Physics

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Jun 20, 2018

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Version/s: 2018.3.0a1

How to reproduce: 1. Open any (new) project 2. Import attached script 3. Attach the script to any gameobject 4. Set the World Exten... Read more

7
votes
Fixed
0
votes
Fixed
0
votes
Fixed
0
votes
Fixed

Multiple errors when using .NET 4.0 runtime

Package: Shader Graph

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Jun 20, 2018

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Version/s: 2.0.4-preview

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0
votes
Won't Fix
1
votes
Won't Fix

[Metal][macOS] Performance decrease with Metal Graphics API compared to ...

MacOS

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Jun 18, 2018

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Version/s: 2018.1.1f1

To reproduce: 1. Open attached project; 2. Set Graphics API for Mac to OpenGL Core; 3. Build and run the Courtyard scene; 4. Wait fo... Read more

0
votes
Fixed

[GLES3] Post process anaglyph shader doesn't render

Graphics - General

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Jun 11, 2018

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Version/s: 2018.1.0b7, 2018.1.3f1

Reproduction steps: 1. Open the attached project. 2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavio... Read more

0
votes
Fixed

Create "Prefab Variant" option is enabled even when no prefab is selected

Scene Management

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Jun 19, 2018

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Version/s: 2018.2.0x

Create prefab variant option is enabled even when no prefab is selected. It is always enabled by default when a new project is creat... Read more

0
votes
Won't Fix

Shader that uses SV_RenderTargetArrayIndex and geomery shader is not com...

Shaders

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Jun 20, 2018

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Version/s: 2018.1.0f2

How to reproduce: 1. Open the user-submitted Project OR QA attached project in comment 2. Go to Player Settings and set Graphics API... Read more

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