Search Issue Tracker
Fixed
Fixed in 6000.4.0f1, 6000.5.0a8
Won't Fix in 6000.0.X
Votes
0
Found in
6000.0.49f1
6000.1.3f1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-104913
Regression
No
[RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
Steps to reproduce:
1. Open the attached user's project "sandbox.zip"
2. Switch to Android Platform
3. Make sure Vulkan/Metal is set as the Graphics API
4. Make sure RenderGraph is enabled (compatibility mode disabled)
5. Build to a Android Device, iOS or macOS Standalone
Expected Results: the scene will render correctly and you’ll see the cube without issues.
Actual Results: in Android you’ll see that it only renders a black screen, while on other devices you’ll see artifacts flickering
Reproducible with: 6000.0.49f1, 6000.1.1f1, 6000.2.0a8
Not reproducible with: 6000.2.0a9
Could not test below 2023.3.0b10 and locate FAV due to editor freezing on performing a build
Could not effectively test on 2021.3.51f1 and 2022.3.62f1 due to Render Graph not existing
Reproducible on these devices:
VLNQA00557, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00468, Huawei ELS-NX9 (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
VLNQA00516, Samsung Galaxy Fold (SM-F900F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
Environment tested: Windows 11 24H2
Notes:
-The Screen Space Ambient Occlusion After Opaque Renderer Feature uses the RenderBufferLoadAction.DontCare flag on the frame right after changing the Render Scale in URP + RenderGraph
-Reproducible on iOS, Standalone macOS
-Reproducible only with Vulkan on Android
-Not reproducible on Windows Standalone Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6000.4.0f1):
Fixed in 6000.4.0f1
Resolution Note (6000.0.X):
As discussed with Sofia Brown, we only backport until 6.4 because of other changes that happened on the engine.