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Under Consideration for 6000.0.X, 6000.1.X

Votes

0

Found in

6000.0.49f1

6000.1.3f1

Issue ID

UUM-104913

Regression

No

[RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts

-

Steps to reproduce:
1. Open the attached user's project "sandbox.zip"
2. Switch to Android Platform
3. Make sure Vulkan/Metal is set as the Graphics API
4. Make sure RenderGraph is enabled (compatibility mode disabled)
5. Build to a Android Device, iOS or macOS Standalone

Expected Results: the scene will render correctly and you’ll see the cube without issues.
Actual Results: in Android you’ll see that it only renders a black screen, while on other devices you’ll see artifacts flickering

Reproducible with: 6000.0.49f1, 6000.1.1f1, 6000.2.0a8
Not reproducible with: 6000.2.0a9
Could not test below 2023.3.0b10 and locate FAV due to editor freezing on performing a build
Could not effectively test on 2021.3.51f1 and 2022.3.62f1 due to Render Graph not existing

Reproducible on these devices:
VLNQA00557, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00468, Huawei ELS-NX9 (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
VLNQA00516, Samsung Galaxy Fold (SM-F900F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506

Environment tested: Windows 11 24H2

Notes:
-The Screen Space Ambient Occlusion After Opaque Renderer Feature uses the RenderBufferLoadAction.DontCare flag on the frame right after changing the Render Scale in URP + RenderGraph
-Reproducible on iOS, Standalone macOS
-Reproducible only with Vulkan on Android
-Not reproducible on Windows Standalone Build

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