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Enabling Non Power of 2 feature in Sprite Import Settings results into U...
How to reproduce:1. Open the attached "NPOTest" project and "NPOT" scene2. Go to Project --> Assets folder and select "Sprite"3. ... Read more
Editor performance degradation when working with big Tilemap
How to reproduce:1. Open the "Project.zip" project2. Open the "MainScene" scene3. Try painting some tiles into the tilemap Actual re... Read more
NullReferenceException in Editor: Texture Import Changes cannot be applied
How to reproduce: 1. Open attached project2. Modify the import settings of CloudParticle.png- Try changing the format, for example3.... Read more
[iOS] Simulated Rigidbodies gets random impulses when using 2D Physics
How to reproduce:1. Open the “unity-2022-physics2d-issue.zip” project2. Remove the “Analytics” package, then Build And Run the proje... Read more
“RendererUpdateManager.UpdateAll must be called first” error is thrown w...
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “ReproScene“ Scene3. Enter the Play Mode4. Observe the Con... Read more
Sprite Editor Outline Tool Overlay is not displayed when no Sprite is se...
Reproduction steps:1. Create a new Universal 2D project2. Window > 2D > Sprite Editor3. Observe the Sprite Editor window Actua... Read more
Selection is unusual when attempting to define sprite outside of texture...
Steps to reproduce : - create a new project- import a texture and convert it into a sprite- open the sprite editor- make a selection... Read more
Snap To Grid doesn't work with sprites
Steps to reproduce : - create a new project- create a cube- hold ctrl and move it around and notice that it behaves according to the... Read more
Transform.position assign attempt error when playing a scene
Steps to reproduce : - import the project attached- open the scene Jungle Car- press play and notice the errors in the console *Note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal