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[Android] Unable to load or use keystore with password due to incorrect ...
Steps to reproduce: 1. Use keytool.exe to create a keystore with a password, and a key with the a password 2. Load Unity and set it ... Read more
Errors are thrown regarding failure to copy DLL (NavMeshComponents.dll) ...
How to reproduce: 1. Open the attached project ("MazeCrusherGame.zip") 2. Open the repro scene ("Mighty Hammer") 3. Make some change... Read more
[TreeCreator] Base Prefab is also modified when changing Prefab Variant ...
How to reproduce: 1. Open the attached 'TreeCreatorVariantBug.zip' project 2. Go to Project tab and double-click on 'Tree Variant' (... Read more
[ProBuilder] "ProBuilder Window" tooltip appears truncated
"ProBuilder Window" tooltip appears truncated. Steps to reproduce: 1. Create a new project. 2. Go to Window > Package Manager > Pro... Read more
[HDRP] The Camera's Color buffer is no longer accessible in the VFX Graph
Repro steps: 1. Include the attached VFX file in a scene 2. Add a cube in the scene which is visible to the camera 3. Open the effec... Read more
Crash on "CollectAndProduceGameObject' when opening Project or entering ...
Reproduction steps: 1. Open "Paint Hit 2.zip" project 2. Crash 3. Delete the Library folder 4. Open "Paint Hit 2.zip" project 5. Op... Read more
[Linux][ShaderGraph] Default ShaderGraph shaders are "not compatible" wi...
Reproduction steps: 1. Open "New Unity Project (2).zip" project 2. Select the Shader "graph" 3. Notice that the "SRP Batcher" is "n... Read more
[Timeline] Deleting an "Animation Track" that points to the same Animato...
Reproduction steps: 1. Open "TimelineAnimatorIssue" project 2. Select "Timeline" GO in the Hierarchy window 3. Preview the Animatio... Read more
Modifying "Image.sprite" of an existing Image, deforms it
Reproduction steps: 1. Open "IconRendering.zip" project 2. Enter Play mode 3. Wait until some Images are instantiated 4. Notice tha... Read more
"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...
Reproduction steps: 1. Build bundles for the editor (WindowsStandalone or MacStandalone) 2. Install Post Processing stack 2.0.17-pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT