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Shortcut Manager - Error when dismissing context menu while text input f...
If you right click to open the context menu while editing a shortcut, then click outside the context menu to dismiss it, an error wi... Read more
Cloth constraints and intercollision editor disappears after entering an...
How to reproduce: 1. Open the submitted project (Cloth) 2. Select the Sphere GameObject 3. Activate the Cloth constraints editor 4. ... Read more
A group of different ProBuilder meshes become identical in a build when ...
How to reproduce: 1. Open the attached "case-1142919-ProBuilderECSBug" project 2. Open the "bugbuild" scene 3. Inspect the different... Read more
Build always crashes when the project has Entities package installed
How to reproduce: 1. Create a new empty project 2. Install the Entities package 3. Build and Run - Observe the crash Reproducible ... Read more
Artifact in search box when window scaling is above 100
If you have your Windows scaling set above 100%, there will be a small band of pixels shown in the search boxes used throughout the ... Read more
[VCS] Console constantly prints warning if file is excluded from workspace
Steps to reproduce: 1. Create new project 2. Submit it to perforce 3. In p4v, edit workspace to exclude specific folder in project ... Read more
Error when switching scenes while the Editor section of Project Settings...
Error when switching scenes while the Editor section of Project Settings is open If you have the Project Settings window open on th... Read more
[Magic Leap] Infinite console JobTempAlloc warnings are spammed to conso...
To reproduce: 1. Open attached project with Lumin-Supported Unity release, found here: https://unity3d.com/partners/magicleap#latest... Read more
Assertion failed on expression: 'success' errors with LWRP when download...
How to reproduce: 1. Create new project with LWRP 2. Publish it to Collab 3. Download it from Collab Reproducible with: 2018.3.0a10... Read more
Pre-exposure breaks default light used by Scene View lighting toggle
Just finished a discussion with UX. We (Lighting Team) will be implementing an additional exposure slider in the Scene view, next to... Read more
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