Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.40f1
6000.0.49f1
6000.1.3f1
Issue ID
UUM-104969
Regression
No
Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
How to reproduce:
1. Open the “IN-99504_repro“ project
2. Open the “Preloader“ scene
3. In the menu, select Game → “AI Graph Editor“
4. Select the ”CivilianAIGraph”
5. Enter Play Mode
6. In the custom graph editor “AI Graph Editor“, press “Open“ on any node
Expected result: The Editor does not crash
Actual result: The Editor crashes
Reproducible with: 6000.0.49f1, 6000.1.3f1
Could not test with: 2021.3.51f1, 2022.3.62f1, 6000.2.0b10 (could not resolve errors)
Reproducible on: Windows 10
Not reproducible on: macOS 15.3.2 (Intel)
Notes:
- The issue is not reproducible when the project is reduced
- The issue might not reproduce if the order of the reproduction steps
First few lines of the Stack trace:
{{0x00007FF882185820 (Unity) GUIState::BeginOnGUI 0x00007FF880FF2BE7 (Unity) GUIUtility_CUSTOM_BeginContainer 0x00000222803CA512 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GUIUtility:BeginContainer_Injected (intptr) 0x00000222803CA333 (Mono JIT Code) UnityEngine.GUIUtility:BeginContainer (UnityEngine.ObjectGUIState) 0x0000021F93C5F95B (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:BeginContainerGUI (UnityEngine.GUILayoutUtility/LayoutCache,UnityEngine.Event,UnityEngine.UIElements.IMGUIContainer)}}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
This issue has been closed because we know with certainty that we will not be able to address it in the coming year.
We understand that it is personally important enough for you to have filed a bug report, and we are sorry that we will not be able to address it in a timely fashion, but we have to address bugs in order of impact, and unfortunately this one is minor compared to the other issues listed in our backlog.