Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0b11
Issue ID
1017707
Regression
No
Assembly Definition files aren't being picked up on the new platform
When switching from PC to another build, Console throws a bunch of missing references in scripts. It's as if the Assembly Definition files aren't being picked up on the new platform. I have checked that they have the proper platforms selected
To reproduce:
1. Download attached project "Lovelace.zip" and open in Unity
2. Open Build Settings and change PC platform to (for example) Android
3. Once the assets have imported, you should see a bunch of script errors that shouldn't be occurring
Notes:
- This issue appears on Windows and OSX
- Once the platform is changed even when you change it back to PC, errors will stay here
- Errors are shared in Comments section
Reproduced on Unity 2017.1.3p2, 2017.2.2p2, 2017.3.2f1, 2017.4.0f1 and 2018.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note (2018.2.X):
The issue is compiling error in the code and not in the .asmdef system