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[UWP][WSA] Xbox One controller recognized as Xbox 360
On WSA and UWP platforms "Xbox One" controller recognized as "Xbox 360". On editor the same controller is recognized as expected (Xb... Read more
[tvOS] 'Standard (Specular setup)' shader and other custom shaders broke...
To Reproduce: 1. Build and run the project attached to the report (tvOS_functional_test.zip). 2. Observe that the material on the c... Read more
[tvOS] Screen.dpi not reported correctly
To Reproduce: 1. Build and run the attached project on an Apple TV. 2. Observe that Screen.dpi value is reported incorrectly (top... Read more
First burst from Mesh based Particle Sub-emitter emits all particles at ...
The first particle burst emitted from a mesh/mr/smr as a sub emitter appears to emit all its particles forward (direction of the par... Read more
Color text on canvas becomes black during building in 2D project
1. Try to build project attached. 2. Note Gameview. Actual result: if you create clean 2D project, and add Canvas and Text, text ... Read more
When UnityEngine.UI.Button.interactable is set to true, button displays ...
Reproduction steps: 1. Open attached project 2. Open and play the "IAP Demo" scene (in Assets\Plugins\UnityPurchasing\scenes) 3. The... Read more
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project 2. Build to iOS with IL2CPP 3. Add in info.plist new string with name "FacebookAppID" and enter this strin... Read more
[Android/IL2CPP] Crash when large value-type used as a param with generi...
App built from A* example scene crashes instantly on run if built with IL2CPP Read more
Colors in gradients and color pickers show different colors when Linear ...
Steps to reproduce: 1) open the project 2) scene '1' 3) select 'Colors' GameObject in the hierarchy 4) click to change 'Start color'... Read more
[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...
The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support