Search Issue Tracker
[Transform] Rotating an object with an out of center child changes the p...
Reproduction steps: 1. Open the attached project 'Rotate' 2. Open the available scene 3. Rotate the objects 1-6 in the scene view an... Read more
Initializing const with non constant variables throws error message but ...
1. Open my attached project 2. Open bug.unity scene. Notice Unhnandled exception error message popping in console. 3. Try to doub... Read more
[Multiple] Sliced sub-sprites aren't renamed when main sprite asset is r...
Steps to reproduce: 1. Open attached project "811576.zip" 2. In project tab, notice "Light" sprite 3. Expand it and notice multiple... Read more
GameView error message when using high resolution (>4096x4096)
Error message when exceeding maximum resolution should include that OpenGL ES 2 simulation is the cause (using no emulation shows no... Read more
OpenGLCore does not support scale in shaders when applied on Skinned Mes...
How to reproduce: 1. Open the attach project and "BrokenScaleMatrix" scene in it. 2. Compare two characters and notice downscaled c... Read more
[Networking] Enabling "reliable fragmented" for channel 0 causes clients...
Reproduction steps: ----------------------------- 1) Open user's project "MultiPlayerTest" 2) Build scene "Scene" for standalone 3) ... Read more
[SkinnedMesh] Runtime modifying skinned mesh w/ GPU Skinning on crashes
Steps to reproduce: 1. Download and open attached project "Cuttingmeshes.zip" 2. Open scene "scenes/main" 3. Make sure GPU Skinning ... Read more
Recording a rotation using the gizmo resets the object rotation values t...
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Select the '2' gameobject in the Hierarchy 4. Open t... Read more
Mesh changes poses and models when dragged around
Reproduction steps: ------------------------ 1) Open user's project 'DepthColor' 2) Open scene 'Poses' 3) Move around one of the mes... Read more
[iOS] Crash when the app is terminated by double clicking the home button
Steps to reproduce: 1) Open the latest attached project. 2) Build the project for iOS. 3) Deploy to a device via Xcode. 4) Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited