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[Burst] EntityCommandBuffer.Concurrent.AddComponent() throws error
How to reproduce: 1. Open user-submitted project (hmh_terrain) 2. Enter Play Mode in the 'main' Scene 3. Hover the mouse over the dr... Read more
[Universal RP][Trees] Tree is rendered in magenta when it's newly create...
How to reproduce: 1. Open the attached project or set up a new project for Universal RP 2. Add tree object to the scene (right-click... Read more
[XR][Input System] Binding Listen functionality does not work for XR con...
How to reproduce: 1. Open the attached "VR-Input.zip" project 2. In the Project view, select "Input.inputactions" and click "Edit as... Read more
[Improved Prefab] Blue highlight is missing on making changes in Project...
Blue highlight is missing on making changes in Projection of Main Camera prefab Steps to Reproduce: 1. Create a new Project 2. Cre... Read more
[URP] using SMAA on Camera & Render Scale above 1.05 on Pipeline Asset c...
Reproduction steps: 1. Create a new URP template project 2. Find the Pipeline Asset "UniversalRP-HighQuality" and switch its Render ... Read more
Rebuilding a mesh, using the job system to bake the collider, then setti...
To reproduce: 1) Open the attached project and scene 2) Open up Profiler, and enable Deep Profile 3) Play it, then pause it after a ... Read more
[URP] Post-Processing is not applied to the Scene when Render UI Event i...
How to reproduce: 1. Open user's attached 'URP-postproc-bug.zip' project 2. Open 'SampleScene' Scene 3. Select UniversalRenderPipeli... Read more
[LWRP] EditorSceneManager.SaveOpenScenes causes QualitySettings to be di...
To reproduce: 1) Open the attached project 2) Click Test -> Save Open Scenes 3) Wait 10 seconds until console messages appear Expec... Read more
[Windows] Addressables can't be built or cleaned if generated path excee...
How to reproduce: 1. Download the attached project (make sure the project path takes at least ±60 characters) 2. Open Window > Asset... Read more
Rigidbody's Collision Detection is not changed to Continuous when changi...
When enabling the Is Kinematic option in the Rigidbody's Component it changes the Collision Detection to Continuous Speculative. Cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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