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0
votes
Not Reproducible

[Burst] EntityCommandBuffer.Concurrent.AddComponent() throws error

Package: Unity Physics

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Oct 13, 2019

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Version/s: 0.2.2, 0.2.4

How to reproduce: 1. Open user-submitted project (hmh_terrain) 2. Enter Play Mode in the 'main' Scene 3. Hover the mouse over the dr... Read more

0
votes
Won't Fix

[Universal RP][Trees] Tree is rendered in magenta when it's newly create...

Package: Scriptable Render Pipeline Universal

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Nov 11, 2019

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Version/s: 7.1.2

How to reproduce: 1. Open the attached project or set up a new project for Universal RP 2. Add tree object to the scene (right-click... Read more

5
votes
Won't Fix

[XR][Input System] Binding Listen functionality does not work for XR con...

Package: Input System

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Oct 17, 2019

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Version/s: Input System preview.2 - 1.0.0

How to reproduce: 1. Open the attached "VR-Input.zip" project 2. In the Project view, select "Input.inputactions" and click "Edit as... Read more

0
votes
Fixed

[Improved Prefab] Blue highlight is missing on making changes in Project...

Scene Management

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Nov 11, 2019

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Version/s: 2019.3.0b10

Blue highlight is missing on making changes in Projection of Main Camera prefab Steps to Reproduce: 1. Create a new Project 2. Cre... Read more

0
votes
Fixed

[URP] using SMAA on Camera & Render Scale above 1.05 on Pipeline Asset c...

Package: Scriptable Render Pipeline Universal

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Nov 01, 2019

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Version/s: 7.0.1, 7.1.2

Reproduction steps: 1. Create a new URP template project 2. Find the Pipeline Asset "UniversalRP-HighQuality" and switch its Render ... Read more

5
votes
Fixed

Rebuilding a mesh, using the job system to bake the collider, then setti...

Physics

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Nov 07, 2019

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Version/s: 2019.3, 2019.3.0b8, 2020.1

To reproduce: 1) Open the attached project and scene 2) Open up Profiler, and enable Deep Profile 3) Play it, then pause it after a ... Read more

5
votes
Fixed

[URP] Post-Processing is not applied to the Scene when Render UI Event i...

Package: Scriptable Render Pipeline Universal

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Nov 04, 2019

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Version/s: 7.1.2

How to reproduce: 1. Open user's attached 'URP-postproc-bug.zip' project 2. Open 'SampleScene' Scene 3. Select UniversalRenderPipeli... Read more

0
votes
Duplicate

[LWRP] EditorSceneManager.SaveOpenScenes causes QualitySettings to be di...

Package: SRP Lightweight Template

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Nov 08, 2019

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Version/s: 5.1.0

To reproduce: 1) Open the attached project 2) Click Test -> Save Open Scenes 3) Wait 10 seconds until console messages appear Expec... Read more

0
votes
Fixed

[Windows] Addressables can't be built or cleaned if generated path excee...

Package: Addressables

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Nov 10, 2019

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Version/s: 1.3.8

How to reproduce: 1. Download the attached project (make sure the project path takes at least ±60 characters) 2. Open Window > Asset... Read more

0
votes
Duplicate

Rigidbody's Collision Detection is not changed to Continuous when changi...

Physics

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Nov 08, 2019

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Version/s: 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

When enabling the Is Kinematic option in the Rigidbody's Component it changes the Collision Detection to Continuous Speculative. Cha... Read more

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