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Compiler does not allow implicit conversions in a ternary operator
Steps to reproduce: 1. Open attached project ("New Unity Project1"). 2. Notice that the "Console" window outputs: "Assets/test.cs(1... Read more
[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs
How to reproduce: 1. Open the attached project 2. Open and run Main scene 3. Make sure that your graphics API is set to DX11 4. Chec... Read more
CommandBuffer DrawMesh not applying material keywords in standalone builds
Steps to reproduce: 1. Open project 2. Open Frame Debugger window 3. Play in editor and enable Frame debugger 4. Navigate "Camera.R... Read more
Adding Text UI to Screen Space - Camera Canvas Render Mode distorts Rect...
How to reproduce: 1. Create a new project. 2. Click GameObject -> UI -> Text and add a Text UI to the scene. 3. In the created Canv... Read more
UI scroll panel text flickering
Steps to reproduce: 1) Open the attached project. 2) Open scene 'Main_scene'. 3) Enter play mode. 4) Press 'Show DTP' UI button. A ... Read more
Drag and drop files to Editor is not allowed
Regression from Version 5.5.0a2 (1e05ca6d4898) Steps: 1. Open Editor 2. Try to drag and drop unity package or scripts into Editor ==... Read more
Check for Updates menu in Beta versions does not inform about new updates
1. Open Unity 5.4.0b15 2. Open Help -> Check for Updates panel Notice that it says that Unity is updated to latest version regardl... Read more
[Linux] Player crashes on exit
Steps to reproduce: 1) Open the attached project or create a new one. 2) Build for Linux on a Windows or OSX machine. 3) Run the bui... Read more
[DX11] Texture upload got slower in 5.3+ on some GPUs (mostly AMD)
Steps to reproduce: 1. Open attached project using unity 5.2.4f1 3. Open scene "project" 4. Select "Cube" and tick on "Do 500x New ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited