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Text from edited prefab's component does not account for bold style when...
Reproduction steps: 1. Open attached project "TextPosition.zip" and scene "SampleScene" 2. In Hierarchy window, select Canvas/Edited... Read more
Crash while inspecting BytesList values of a dictionary in VS debugger w...
Reproduction steps: 1. Open the user's attached project 2. Open the repro scene ("Assets\ArucoUnity\Scenes\CalibrateCamera") 3. Make... Read more
[uGUI] Button does not get highlighted if it has been pressed at least once
Reproduction steps: 1. Open project in "ButtonHighlight.zip (25.8 KB)" 2. Open SampleScene and enter Play Mode 3. Highlight the butt... Read more
Input System cannot read Vector2 values after InputActionSet has been di...
Reproduction steps: 1. Open attached project "InputSample.zip" and scene "SampleScene" 2. Enter Play Mode 3. While holding the 'D' k... Read more
[IL2CPP][macOS] MONO variable path has no quotes in generated .sh script...
How to reproduce: 1. Create a new project 2. In the Project Settings, set the Scripting Backend to "IL2CPP" (Edit->Project Settings-... Read more
[Android] Video freezes while playing when a video is loaded from Stream...
Reproduction steps: 1. Download and open the attached project "1271550.zip" 2. Build and run for Android 3. Press the button to play... Read more
IOException thrown in build when data serialized to the EntityHeader get...
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. In the Project window, select the ClassicBuildSet... Read more
[Android] Incremental GC is not enabled for ARM64 devices when building ...
How to reproduce: 1. Open the attached "Repro1270381.zip" Project 2. Make sure that ARMv7 and ARM64 are selected in Project Settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Object Picker takes the debounce time to load objects when Object Selector is set to Advanced search
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected