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[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper: When a ray (launched by lightmapper baking) hit a backface w... Read more
[URP][Improved Prefab] "Alpha Blend On Overlap" text is clipped in Overr...
"Alpha Blend On Overlap" text is clipped in Override and Prefab source window in Light 2D prefab Steps to Reproduce: 1. Open attac... Read more
[Improved Prefab] [URP] Blue highlight is missing on making changes in T...
Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab Steps to Reproduce: 1. Open attached Projec... Read more
[Build] Building an Asset Bundle varient results in an unclear error wit...
How to reproduce: 1. Open the attached project '1197194repro.zip' 2. Execute 'Assets -> Build AssetBundles' Expected results: Asset... Read more
[XR][WindowsMR][XRSDK] Game view is blank when using Post Processing
How to reproduce: 1. Open the attached "WMR_PostProcessing" project 2. Open "SampleScene" 3. Connect a WMR device and enter Play mod... Read more
[IL2CPP] Application crashes when accessing structure property by delegate
To reproduce: 1. Open attached project 2. Make sure backend is set to IL2CPP 3. Build and run the project 4. Press the "ClickMe" but... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more
AddressableAssetSettings.asset gets modified when assets get modified, e...
How to reproduce: 1. Open user-submitted project (736949) 2. Make sure 'Verify Saving Assets' is enabled in Unity preferences 3. Cha... Read more
Crash in aiPropertyGetTimeSamplingIndex when dragging Alembic(.abc) asse...
How to reproduce: 1. Open user-submitted project (alembicTesting.zip) 2. Drag the asset alembicClothTest into the Hierarchy window ... Read more
[iOS][tvOS] Memory Leak related to Animations when calling "ConstructArr...
Reproduction steps: 1. Import "The Blacksmith: Characters" package from the Asset Store 2. Set "Volund" scene as the Main Scene 3. "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes