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0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper: When a ray (launched by lightmapper baking) hit a backface w... Read more

0
votes
By Design

[URP][Improved Prefab] "Alpha Blend On Overlap" text is clipped in Overr...

Package: Scriptable Render Pipeline Universal

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Nov 11, 2019

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Version/s: 7.1.2

"Alpha Blend On Overlap" text is clipped in Override and Prefab source window in Light 2D prefab Steps to Reproduce: 1. Open attac... Read more

0
votes
Fixed

[Improved Prefab] [URP] Blue highlight is missing on making changes in T...

Package: Scriptable Render Pipeline Universal

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Nov 11, 2019

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Version/s: 7.1.2

Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab Steps to Reproduce: 1. Open attached Projec... Read more

0
votes
Not Reproducible

[Build] Building an Asset Bundle varient results in an unclear error wit...

Asset Bundles

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Nov 08, 2019

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Version/s: 2019.2.3f1, 2020.1

How to reproduce: 1. Open the attached project '1197194repro.zip' 2. Execute 'Assets -> Build AssetBundles' Expected results: Asset... Read more

2
votes
Fixed

[XR][WindowsMR][XRSDK] Game view is blank when using Post Processing

Package: Windows XR Plugin

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Oct 10, 2019

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Version/s: 2.0.3

How to reproduce: 1. Open the attached "WMR_PostProcessing" project 2. Open "SampleScene" 3. Connect a WMR device and enter Play mod... Read more

0
votes
Fixed

[IL2CPP] Application crashes when accessing structure property by delegate

IL2CPP

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Oct 14, 2019

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Version/s: 2019.2, 2019.2.9f1, 2019.3, 2020.1

To reproduce: 1. Open attached project 2. Make sure backend is set to IL2CPP 3. Build and run the project 4. Press the "ClickMe" but... Read more

0
votes
By Design

[IL2CPP] Build fails on x86 with C++ source code native plugins

IL2CPP

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Oct 28, 2019

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Version/s: 2018.4, 2018.4.10f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more

0
votes
Fixed

AddressableAssetSettings.asset gets modified when assets get modified, e...

Package: Addressables

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Nov 11, 2019

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Version/s: 0.4.6 - preview, 1.3.8

How to reproduce: 1. Open user-submitted project (736949) 2. Make sure 'Verify Saving Assets' is enabled in Unity preferences 3. Cha... Read more

0
votes
Fixed

Crash in aiPropertyGetTimeSamplingIndex when dragging Alembic(.abc) asse...

Package: Alembic Importer

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Nov 11, 2019

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Version/s: 1.0.3, 1.0.6

How to reproduce: 1. Open user-submitted project (alembicTesting.zip) 2. Drag the asset alembicClothTest into the Hierarchy window ... Read more

0
votes
By Design

[iOS][tvOS] Memory Leak related to Animations when calling "ConstructArr...

Animation

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Dec 28, 2018

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Import "The Blacksmith: Characters" package from the Asset Store 2. Set "Volund" scene as the Main Scene 3. "... Read more

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