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Two identical objects produce different Navmesh results
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Navigation window - Make sure the Agent Radius is ... Read more
Regression: Rigidbody.MovePosition() is very slow on Editor
Regression - not reproduces in 5.4.0b23, started to happen since b24 Rigidbody.MovePosition() is very slow on Editor, but fine on St... Read more
Null pointer exception when dragging line renderer into the scene and th...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: 02_effects_preview 3. Press play. 4. Make sure scene vi... Read more
[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...
To reproduce: 1) Create new project 2) Create new empty object 3) Make a prefab out of it by dragging to project view 4) Undo twice ... Read more
Any State -> transitions do not work correctly with Ordered Interruption
Steps to reproduce: 1) Download attached projetc "case_808387 repro" and open in Unity. 2) Open scene "mecanim_crossfade_test". 3) ... Read more
Adding UI object to a Canvas when shading mode is set to Shaded Wirefram...
How to reproduce: 1. Create a new project 2. Set Shading mode to Shaded Wireframe 3. Add Canvas to the scene 4. Add Text (Image or e... Read more
"Releasing render texture that is set as Camera.targetTexture!" error an...
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Notice that camera has Render Texture attached 4. In project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited