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0
votes
By Design

Two identical objects produce different Navmesh results

AI

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Mar 01, 2016

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Version/s: 5.3.3p2

How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Navigation window - Make sure the Agent Radius is ... Read more

0
votes
Fixed

Regression: Rigidbody.MovePosition() is very slow on Editor

Physics

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Jul 05, 2016

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Version/s: 5.4.0b25

Regression - not reproduces in 5.4.0b23, started to happen since b24 Rigidbody.MovePosition() is very slow on Editor, but fine on St... Read more

0
votes
Won't Fix

Null pointer exception when dragging line renderer into the scene and th...

Editor - Other

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Jul 05, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Download and import attached project. 2. Open scene: 02_effects_preview 3. Press play. 4. Make sure scene vi... Read more

0
votes
Fixed

Plugins Ignored for Linux Universal Builds

Linux

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Jul 06, 2016

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Version/s: 5.3.5f1

Read more

0
votes
Fixed

[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...

Assets Management

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Jul 07, 2016

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Version/s: 5.4.0b25

To reproduce: 1) Create new project 2) Create new empty object 3) Make a prefab out of it by dragging to project view 4) Undo twice ... Read more

0
votes
Fixed

Any State -> transitions do not work correctly with Ordered Interruption

Animation

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Jun 23, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached projetc "case_808387 repro" and open in Unity. 2) Open scene "mecanim_crossfade_test". 3) ... Read more

0
votes
Fixed

Adding UI object to a Canvas when shading mode is set to Shaded Wirefram...

UI

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Jul 03, 2016

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Version/s: 5.4.0b22

How to reproduce: 1. Create a new project 2. Set Shading mode to Shaded Wireframe 3. Add Canvas to the scene 4. Add Text (Image or e... Read more

2
votes
Fixed

"Releasing render texture that is set as Camera.targetTexture!" error an...

Camera

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Jul 05, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Notice that camera has Render Texture attached 4. In project ... Read more

0
votes
Not Reproducible

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