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AnimationMode getting NullReferenceException after Undo with Custom Edit...
How to reproduce:1. Open the attached project2. Open "Bug" scene3. Open Scene view and select "Char" in Hierarchy4. In the Scene vie... Read more
Uninstalling Unity doesn't remove all files
Standard Assets packages and Unity_x64_s.pdb are left behind. This is on Windows. Unity used to clean up all the files behind itself... Read more
Scene view show mipmaps view mode is broken (in 4.6.1)
Scene view "show mips" view mode is broken, gives a "Shader error in 'Hidden/Scene View Show Mips': Temporary register limit of 8 ex... Read more
Unity Crash Reporting service doesn't work on iOS on 5.0.0
To Reproduce: 1. Import http://public.cloud.unity3d.com/UnityCrashLog.unitypackage into a new project and set it up in https://perf.... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce:1. Open attached project2. Open Bugged scene3. Press play4. Steer the skateboard back up the hill toward the cylinder5.... Read more
The wheel colliders are at odd angles depending on which other objects a...
To reproduce:1. Open attached project2. Open PhysicsNotWorking scene3. Select TyreColliders gameobject4. Notice that are rotated at ... Read more
Crash after GameObject.Find
To reproduce:1. Open Client.unity scene.2. Open Moba09.unity scene3. Open Client.unity scene again, you'll see 172 errors4. Press Pl... Read more
[IL2CPP] Assembly.GlobalAssemblyCache not supported when built with IL2C...
1. Open attached project "repro_671790"2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException Note: no repro with Mono... Read more
[Profiler][OSX] Reflection probe statistics displayed incorrectly
To Reproduce: 1. Open scene OpenGL in the attached project on OSX.2. Open the profiler window & play.3. Notice the choppy perfor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project