Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
0
Found in
5.4.0b24
Issue ID
811757
Regression
No
[SkinnedMesh] Runtime modifying skinned mesh w/ GPU Skinning on crashes
Steps to reproduce:
1. Download and open attached project "Cuttingmeshes.zip"
2. Open scene "scenes/main"
3. Make sure GPU Skinning option is on in Player Settings
4. Play scene
5. In hierarchy take sword and move it to the soldier
Actual result: Upon cutting, Unity crahes
Expected: Not to crash
Tested and reproduced on:
Windows 10
Unity 5.4.0b25
Could not test in 5.3 or older due to old API.
(Neither on 5.5? Weird)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
Add comment