Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
0
Found in
5.4.0b24
Issue ID
811757
Regression
No
[SkinnedMesh] Runtime modifying skinned mesh w/ GPU Skinning on crashes
Steps to reproduce:
1. Download and open attached project "Cuttingmeshes.zip"
2. Open scene "scenes/main"
3. Make sure GPU Skinning option is on in Player Settings
4. Play scene
5. In hierarchy take sword and move it to the soldier
Actual result: Upon cutting, Unity crahes
Expected: Not to crash
Tested and reproduced on:
Windows 10
Unity 5.4.0b25
Could not test in 5.3 or older due to old API.
(Neither on 5.5? Weird)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment