Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
0
Found in
5.4.0b24
Issue ID
811757
Regression
No
[SkinnedMesh] Runtime modifying skinned mesh w/ GPU Skinning on crashes
Steps to reproduce:
1. Download and open attached project "Cuttingmeshes.zip"
2. Open scene "scenes/main"
3. Make sure GPU Skinning option is on in Player Settings
4. Play scene
5. In hierarchy take sword and move it to the soldier
Actual result: Upon cutting, Unity crahes
Expected: Not to crash
Tested and reproduced on:
Windows 10
Unity 5.4.0b25
Could not test in 5.3 or older due to old API.
(Neither on 5.5? Weird)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment