Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.4f1
Issue ID
811576
Regression
No
[Multiple] Sliced sub-sprites aren't renamed when main sprite asset is renamed
Steps to reproduce:
1. Open attached project "811576.zip"
2. In project tab, notice "Light" sprite
3. Expand it and notice multiple sub-sprites that were created by slicing it
4. Rename sprite from "Light" to "Dark" and notice that child sprites aren't renamed
Note: Setting Sprite back to Single, applying settings and then setting it back to Multiple doesn't help - sprites are still created as Light_0, Light_1 etc. Reimporting sprite doesn't fix this as well. Basically you have to delete sprite and reimport it to Unity from scratch (loosing all you settings, etc.)
Reproduced with: 5.2.4f1, 5.3.5p7, 5.4.0b25
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Crash on PersistentManager::GlobalToLocalSerializedFileIndex(SerializedObjectIdentifier const&) when building the Android Player
- [Android] The Video Player stops playing at different points when Skip On Drop is enabled
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
Add comment