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Votes

0

Found in

2021.3.47f1

2022.3.55f1

6000.0.0b1

6000.0.33f1

Issue ID

UUM-92170

Regression

No

Texture becomes static when the "Exposed" parameter in the Node Settings is disabled

-

Reproduction steps:
1. Open the attached "repro_IN-91619" project
2. Open the "Assets/Dev Dunk Studio/Water Way/Scenes/SampleScene.unity" Scene
3. Open the Scene view
4. Observe the "Spline" GameObject

Expected result: The texture is animated
Actual result: The texture is static

Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.0.0b1

Reproducible on: Windows 10 (22H2), Windows 11 (23H2) (reporter's environment)
Not reproducible on: No other environments tested

Notes:

* Reproducible in Player
* This issue is fixed by enabling the “Exposed“ parameter in the Inspector of the “Noise Texture“ (“Noise Texture“ can be found in the “Assets/Dev Dunk Studio/Water Way/WaterWay.shadergraph“ Shader’s Blackboard)
* On 2021.3.47f1, enabling the "Exposed" parameter doesn't make the texture animated
* On 6000.0.33f1, the "Exposed" parameter doesn't appear and, according to the documentation ([https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Blackboard.html|https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Blackboard.html|smart-link]), is enabled by default

  1. Resolution Note:

    What the user is asking for was only introduced in Unity 6.
    Although the documentation needs to be updated to reflect the changes.

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