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By Design
Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.0b1
6000.0.33f1
Issue ID
UUM-92170
Regression
No
Texture becomes static when the "Exposed" parameter in the Node Settings is disabled
Reproduction steps:
1. Open the attached "repro_IN-91619" project
2. Open the "Assets/Dev Dunk Studio/Water Way/Scenes/SampleScene.unity" Scene
3. Open the Scene view
4. Observe the "Spline" GameObject
Expected result: The texture is animated
Actual result: The texture is static
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.0.0b1
Reproducible on: Windows 10 (22H2), Windows 11 (23H2) (reporter's environment)
Not reproducible on: No other environments tested
Notes:
- Reproducible in Player
- This issue is fixed by enabling the “Exposed“ parameter in the Inspector of the “Noise Texture“ (“Noise Texture“ can be found in the “Assets/Dev Dunk Studio/Water Way/WaterWay.shadergraph“ Shader’s Blackboard)
- On 2021.3.47f1, enabling the "Exposed" parameter doesn't make the texture animated
- On 6000.0.33f1, the "Exposed" parameter doesn't appear and, according to the documentation (https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Blackboard.html), is enabled by default
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Resolution Note:
What the user is asking for was only introduced in Unity 6.
Although the documentation needs to be updated to reflect the changes.