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[VFX] Input value of "Capacity" is not changing when a mouse is dragged ...
On dragging the mouse cursor over the input field of "Capacity" under "VFX Basic Initialize" in the Inspector when the "Initialize p... Read more
[VFX] Multiple errors are thrown when Seed type is changed in the preset...
On changing Seed type from the dropdown in the preset of "Random Number" Node causes the editor to throw multiple errors, Refer atta... Read more
Final release versions are not listed separately in 'Programs and Featur...
How to reproduce: 1. Install a final release version 2. Locate it in the Windows Start menu, right-click on it and select 'Uninstall... Read more
A GameObject that is copy pasted to a different parent does not have the...
How to reproduce: 1. Open the attached 'project-1268152.zip' project 2. In the Hierarchy window copy the 'Capsule' object (child of ... Read more
HDRP uses real world light values - switching between URP to HDRP result...
The default skybox exposure level for HDRP is 12, meaning that when you switch from URP to HDRP, you end up with a skybox that pushe... Read more
[IMGUI] "Double Buffered" properties appear over the list of Update Zone...
When Updated Zones list has more than 1 zones in the list and "Double Buffered" property is enabled then "Swap (Double Buffer)" prop... Read more
[IMGUI] Input fields of properties under Update Zones are overlapping wi...
The Properties which have input fields under Updated Zone are overlapping with their label when Inspector tab is resized from higher... Read more
[Shadergraph] Sample virtual texture output slots disappear when Lod Mod...
Also reproduces on this backport for 9.x.x, and was probably introduced in the PR it is backporting https://github.com/Unity-Technol... Read more
[Terrain tools] Bridge, Clone, and Paint Texture tools make terrain deta...
Happens in every currently supported version of the editor (versions tested: 2019.4.7f1, 2020.1.1f1, and 2020.2.0a20.2611) Repro ste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation