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DestroyImmidiate() animatorState with bool parameter set to true crashes...
How to reproduce: 1. Open the attached project 2. Open Test scene 3. Select UI Root>UI Camera>Container in hierarchy 4. In inspector... Read more
[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...
Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more
[iOS] Screen view is shifted after child view controller with different ...
Steps to reproduce: 1. Open attached project 2. Build 'Untitled' scene for iOS 3. Build Xcode project to iOS 8 device 4. While hold... Read more
"Exception: GetMonth" when trying to get month from System.Globalization...
Reproduction steps: 1) Open "789097_Repro.zip" project 2) Open "asd" scene and enter playmode 3) Press "space" button and watch Exce... Read more
[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...
Reproduction steps: --------------------------- 1) Open user's project 2) Make sure that 'Assets -> Data' folder is empty 3) From th... Read more
[iOS] FX/Glass/Stained BumpDistort shader reduces performance on iOS dev...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy to a device via Xcode. 4) Open the app. T... Read more
Directional light shadows break the culling of non-visible objects
Steps to reproduce: 1. Download and import attached project. 2. Press play. 3. Make sure you see stats window, pay attention to vis... Read more
[VR] SteamVR crash if Unity plays sample project scene without Steam VR ...
Steps to reproduce: 1. Open new project 2. Import SteamVR from asset store 3. Make sure Steam and Steam VR applications are off 4. P... Read more
[WebGL] IL2CPP Errors when building for WebGL and a Managed C++ DLL
Steps to reproduce: 1. Download and open attached project. 2. In the build settings select WebGL as a target platform. 3. Try buildi... Read more
Humanoid rig not animating additional prop bones correctly
Humanoid rig not animating additional prop bones correctly, but Legacy works fine (Generic also works as expected) When importing a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited