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[Vulkan][AMD] Editor crashes with vkDestroyDescriptor Pool when changing...
Editor crashes with vkDestroyDescriptor Pool when changing API to Vulkan 1. Create a new Project 2. Open Player Settings 3. Change ... Read more
[IL2CPP] Player crashes when IPInterfaceProperties.GetIPv4Properties() i...
How to reproduce: 1. Open the user-supplied project 2. Make sure the scripting backend is set to IL2CPP and the API compatibility le... Read more
[TMP] TextMeshPro is unusable due to MissingReferenceException error whe...
TextMeshPro becomes unusable along with MissingReferenceException error when "TMP Examples & Extras" is imported. Steps to repro: 1... Read more
[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce: 1. Create a new project 2. Connect it to Perforce 3. Submit any file in Project window to Version Control (Right-C... Read more
UWP using ECS on HoloLens2/ARM64 experiences an AV on start
We believe this issue has been resolved in 1.3.0-preview.12 Read more
Double clicking Full Stacktrace Log in Console window doesn't open IDE
Steps to reproduce: 1. Download 1197288_repro.zip project 2. Enabled full Stack Trace (In Console's window context menu, Stack Trace... Read more
Editor crashes after throwing "GetGfxDevice() should only be called from...
How to reproduce: 1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project") 2. Enter Playmode Expected resul... Read more
Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce: 1) Open the attached project and scene 2) Play it Expected: `1` and `2` are output in the console 3) Insert one of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes