Search Issue Tracker
Fixed
Votes
1
Found in
6000.0.32f1
6000.0.33f1
6000.1.0a7
6000.1.0b1
Issue ID
UUM-92171
Regression
Yes
Sprite applies the Material settings only when the "Mask Interaction" field inside the Sprite Renderer component is updated
How to reproduce:
1. Open the project “IN-91973_SpriteMask“
2. In the Inspector double click on the “character 3” GameObject → “Pupils”
3. Observe the eyes of the model inside the Scene view (white eyes)
4. In the Inspector change the Sprite Renderer → Mask Interaction to “None”
5. In the Inspector change the Sprite Renderer → Mask Interaction back to “Visible Inside Mask”
6. Observe the eyes of the model inside the Scene view (colorful eyes)
Expected result: No changes visible, eyes are always colorful
Actual result: Eyes change color
Reproducible in: 6000.0.32f1, 6000.0.33f1, 6000.1.0a7, 6000.1.0b1
Not reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.31f1, 6000.1.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-92310