Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.4f1
Issue ID
811958
Regression
No
OpenGLCore does not support scale in shaders when applied on Skinned Mesh Renderers
How to reproduce:
1. Open the attach project and "BrokenScaleMatrix" scene in it.
2. Compare two characters and notice downscaled character shader is showing wrong behavior.
3. In the Player Settings change the Graphics APIs for Windows to Direct3D9.
4. Notice how the distance of the vertex pertubation in the shader is calculated correctly for the downscaled character.
Expected behavior: Distance of the vertex pertubation in the shader is calculated correctly for the downscaled character on OpenGLCore.
Reproducible: 5.2.4f1, 5.3.3f1, 5.3.4f1, 5.3.5p7, 5.4.0b25, 5.5.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment