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Fixed in 5.4.1

Votes

0

Found in

5.3.4f1

Issue ID

811958

Regression

No

OpenGLCore does not support scale in shaders when applied on Skinned Mesh Renderers

OpenGL

-

How to reproduce:

1. Open the attach project and "BrokenScaleMatrix" scene in it.
2. Compare two characters and notice downscaled character shader is showing wrong behavior.
3. In the Player Settings change the Graphics APIs for Windows to Direct3D9.
4. Notice how the distance of the vertex pertubation in the shader is calculated correctly for the downscaled character.

Expected behavior: Distance of the vertex pertubation in the shader is calculated correctly for the downscaled character on OpenGLCore.

Reproducible: 5.2.4f1, 5.3.3f1, 5.3.4f1, 5.3.5p7, 5.4.0b25, 5.5.0a2

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