Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.4f1
Issue ID
811958
Regression
No
OpenGLCore does not support scale in shaders when applied on Skinned Mesh Renderers
How to reproduce:
1. Open the attach project and "BrokenScaleMatrix" scene in it.
2. Compare two characters and notice downscaled character shader is showing wrong behavior.
3. In the Player Settings change the Graphics APIs for Windows to Direct3D9.
4. Notice how the distance of the vertex pertubation in the shader is calculated correctly for the downscaled character.
Expected behavior: Distance of the vertex pertubation in the shader is calculated correctly for the downscaled character on OpenGLCore.
Reproducible: 5.2.4f1, 5.3.3f1, 5.3.4f1, 5.3.5p7, 5.4.0b25, 5.5.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment