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[Crash Handler] Standalone Build freezes at startup
Reproduction steps: 1. Open "3dTest.zip" project 2. Build Standalone player 3. Launch Build Expected Result: Build launches Actual... Read more
Crash on pqInit when passing NaN values to SpriteShapeController.Spline....
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result: Unity crashes. R... Read more
[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce: 1. Open project attached 2. Enter Play mode 3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any ... Read more
Burst compiler finishes build with ThreadAbortException when using batch...
How to reproduce: 1. Open attached project and close 2. Locate and edit "Build.bat" file in project folder, replacing "PATH_TO_UNITY... Read more
Building a Standalone Player with an Editor script outside of Editor fol...
Reproduction steps: 1. Open "MinimalRepro" project 2. Notice that "Broken.cs" is outside of an Editor folder 3. Build Standalone Pl... Read more
Editor crashes with mono_add_process_object when running Unit tests
How to reproduce: 1. Open attached project "Svelto.Tasks.Tests" 2. Open Test Runner window and run "TestUltraNaiveEnumerator2" -----... Read more
Editor crashes when using terrainData.splatPrototypes and Terrain's laye...
How to reproduce: 1. Open the user's project 2. Enter Play Mode Expected result: Editor enters Play Mode Actual result: Editor cras... Read more
[2018.3][Windows] 0 Item GenericMenu throws Error while in Play mode
To reproduce: 1. Download attached project “New Unity Project (6).zip" and open in Unity 2. Open “SampleScene” scene 3. Select Tool... Read more
[IL2CPP] Build generates incorrect code when using MarshalAsAttribute on...
Steps to reproduce: 1. Download 1115412_repro.zip project 2. Switch platform to UWP and build project 3. Open Visual Studios soluti... Read more
All about bugs
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