Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2019.2.18f1
2020.1
Issue ID
1210254
Regression
No
Multiple EventSystem instances can be created from a prefab in one scene
Steps to reproduce:
1. Create and open a new Unity project
2. In the toolbar press "GameObject" > "UI" > "Event System"
3. Drag the "EventSystem" game object from the Hierarchy window to the Project window
4. Drag the created prefab from the Project window into the scene view
Expected result: A warning is thrown stating that you can't use multiple Event Systems, only one Event System gets placed in the Scene view
Actual result: No warning is thrown stating that you can't use multiple Event Systems, multiple Event Systems get placed in the Scene view
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f4, 2020.1.0a19
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment