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GameObjects with HideFlags.DontSave raise an Error when reloading the Scene
How to reproduce: 1. Open the "SampleScene" in the attached "HideAndDontSave.zip" Project 2. Click on the "Spawner" GameObject 3. R... Read more
[Adressables] GameObject is destroyed when using UnloadSceneAsync at the...
Steps to reproduce: 1. Open the original project "Test.zip" 2. Navigate to Project -> Assets -> Scenes and open "Main" scene 3. Ente... Read more
[iOS][Notifications] Get user Notification settings causes a crash on iO...
How to reproduce: 1. Open the attached project 2. Make sure Mobile Notifications package is installed 3. Go to Notification Settings... Read more
[iOS][Notifications] Alert is not shown when notification doesn't have b...
How to reproduce: 1. Open the attached project 2. Make sure Mobile Notifications package is installed 3. Go to Notification Settings... Read more
[Camera] Preview doesn't change on setting Clear Flags to Depth Only
Camera preview in Scene window doesn't change on setting Clear Flags to Depth Only or Don't Clear until the camera is re-selected ... Read more
2D Sprite Prefab Loaded from an AssetBundle loses its Texture reference ...
Steps to reproduce: 1. Open the original project "TestSpriteTextureMissing.zip" 2. Navigate to Project -> Assets -> Scenes and open ... Read more
Skinned mesh flickers during manipulation
How to reproduce: 1. Open attached project "SkinnedMeshFlicker.zip" 2. Open "Ninja" scene 3. Select "RightUpperLeg" (Ninja > Root > ... Read more
[WebGL] Some textures fail to load from asset bundles
To reproduce: 1) Open the attached project and scene 2) In the top menu bar, select "Bundles->Build" 3) Play it Expected: 5 images ... Read more
Timeline time slider resets to frame 0 when using Ctrl-Z after making an...
How to reproduce: 1. Create new project 2. Open Timeline 3. Create an object and create a Timeline asset for it 4. Move to a frame o... Read more
[LWRP] Render texture is allocating 0.9 Gb of memory when having nothing...
To reproduce: 1. Open attached project 'LighweightCameraColorTexture.zip" 2. Switch the platform, tick "Development build" and "Aut... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic