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[VFX] Unexpected behavior after call of Renderer.material
Any access to `gameObject.GetComponent<Renderer>().material` will make the VisualEffect oddly behaves. Step to repro:- Import ... Read more
[VFX/SG] Incorrect interpolator specifier
Repro steps:1. Output UVs from flipbook node in color2. Observe some pixels are at a different frame Note: internally raised, more i... Read more
[Metal][VFX] Preview Creating a VFX Graph Asset throws an error
Steps to reproduce:1. Create a HDRP project2. Create a new VFX Graph Asset (Assets>Create>Visual Effects>Visual Effect Grap... Read more
[VFX Graph] VFX is flickering or not playing in the floating preview window
How to reproduce:1. Drag VFX to the Scene2. Select VFX Graph in the Project window3. Click ellipsis in the top-right corner > con... Read more
MeshLOD doesn't work properly on URP/Metal
Repro steps:1. In URP/OSX, import the attached package.2. Open the scene and observe the VFX is showing (0) in (usually) two rows. E... Read more
[VFX Graph] Errors are thrown to the Console when shape nodes contain pa...
How to reproduce:1. Create a new VFX graph or open the existing one2. Create 'Cone' node3. Switch node to World Space4. Enter '1e+20... Read more
[VFX Graph] Warnings are thrown to the console when deleting a system, a...
How to reproduce:1. Create a new VFX and open it2. Delete Simple Particle System3. Add Simple Particle System4. Disable any block Ex... Read more
[VFX] Skinned Mesh Sampling Delay
While using in Update or Initialize context, he SMR sampling is one frame late compare to the sampling in output. Expected:- The sam... Read more
[VFX Graph] Changes are reverted on save when setting ShaderGraph to Non...
How to reproduce:1. Open the attached package2. Set Shader Graph to None in Output Mesh3. Save changes Expected result: Changes are ... Read more
[Being Backported] AssetBundle.LoadFromFileAsync causes errors when bund...
How to reproduce:1. Open the user’s attached project2. Open scene Scenes/SampleScene3. Go to Tools -> Build Asset Bundles4. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Economy package throws a CS0619 error in the Console when installed together with Deployment package
- “Screen position out of view frustum” errors are thrown when zooming out in the Scene view with Rect Tool selected
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box