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By Design

By Design in 6000.2.X

Votes

0

Found in

2022.3.60f1

6000.0.51f1

6000.1.7f1

6000.2.0b4

Issue ID

UUM-108974

Regression

No

Prefab Variant is created when creating an Original Prefab from a Prefab Variant

Scene Management

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open the “CubePrefabOuter” prefab in prefab mode (click the Arrow to the right of the prefab instance in the Hierarchy window)
4. Drag the “SpherePrefabInner Variant” from the Hierarchy window into the “Assets/_Prefabs” folder in the Project window
5. In the popup dialog, select the “Original Prefab”
6. Observe the created prefab in the “Assets/_Prefabs” folder

Expected result: An original prefab is created
Actual result: A prefab variant is created

Reproducible with: 2022.1.0a1, 2022.3.60f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b4

Reproducible on: Windows 11
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.

    Original Prefab: keeps the prefab at its current inheritance level.
    Prefab Variant: creates a new variant, adding +1 inheritance level.

    So, if you drag a level 1 prefab variant into the Project Browser and choose Original Prefab, you’ll create another level 1 prefab variant asset.
    If instead you choose Prefab Variant, you’ll create a level 2 prefab variant.

    We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

  2. Resolution Note (6000.2.X):

    Thank you for reporting a bug to Unity.

    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.

    Original Prefab: keeps the prefab at its current inheritance level.
    Prefab Variant: creates a new variant, adding +1 inheritance level.

    So, if you drag a level 1 prefab variant into the Project Browser and choose Original Prefab, you’ll create another level 1 prefab variant asset.
    If instead you choose Prefab Variant, you’ll create a level 2 prefab variant.

    We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

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