Search Issue Tracker
Active
Under Consideration for 2022.3.X
Votes
0
Found in
2022.3.60f1
6000.0.51f1
6000.1.7f1
6000.2.0b4
Issue ID
UUM-108974
Regression
No
Prefab Variant is created when creating an Original Prefab from a Prefab Variant
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open the “CubePrefabOuter” prefab in prefab mode (click the Arrow to the right of the prefab instance in the Hierarchy window)
4. Drag the “SpherePrefabInner Variant” from the Hierarchy window into the “Assets/_Prefabs” folder in the Project window
5. In the popup dialog, select the “Original Prefab”
6. Observe the created prefab in the “Assets/_Prefabs” folder
Expected result: An original prefab is created
Actual result: A prefab variant is created
Reproducible with: 2022.1.0a1, 2022.3.60f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b4
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader graph node does not update to red when there is a precision mismatch between the base graph and the subgraph
- Gaps between fields cause accidental element selection when pointing slightly above or below "Element ..." text in a list of elements
- UI flickering in Unity Version Control when the merge options are opened
- Build for iOS with UnityAds fails with linker failures when performing a CocoaPods build
- NavMeshManager.LoadData takes a long time and causes performance spikes when enabling a NavMeshSurface with already instantiated NavMeshLinks
Add comment