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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X
Votes
1
Found in
2021.3.52f1
2022.3.62f1
6000.0.50f1
6000.1.5f1
6000.2.0b3
Issue ID
UUM-109005
Regression
No
Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
How to reproduce:
1. Open the attached "IN-97762" project
2. Build the project for the Android platform
3. Run and observe the Android Player
Expected result: Android Player launches without issue
Actual result: Android Player silent crashes on startup
Reproducible in: 2021.3.52f1, 2022.1.0b1, 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
Could not test with: 2021.3.0f1, 2022.1.0a1, 2022.1.0a16 (NETCore 5.0.0 reached its end of life and project fails to build in earlier 2021.3 versions; project fails to build in 2022.1)
Reproducible on:
VLNQA00175, Samsung Galaxy Note 9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00333, Nokia 7 Plus (Nokia 7 plus), Android 10, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00341, Samsung Galaxy Note20 Ultra (SM-N986B), Android 11, CPU: Exynos 990, GPU: Mali-G77
VLNQA00472, Samsung Galaxy A52 (SM-A525F), Android 12, CPU: Snapdragon 720G, GPU: Adreno 618
VLNQA00498, Google Pixel 7 (Pixel 7), Android 13, CPU: Google Tensor G2 , GPU: Mali-G710
VLNQA00566, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00627, Google Pixel 8 (Pixel 8), Android 15, CPU: Google Tensor G3, GPU: Mali-G715
Not reproducible on: no other devices tested
Testing environment: macOS 15.5 (M1)
Notes:
- Not reproducible using OpenGLES3
- Not reproducible inside the Editor
- Crash logs do not give much information, but point to “vk::RenderPasses”, while the crash dump itself outputs “failed to get the guest state header for thread 15311: Bad address”
- Not reproducible in an empty project
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grapefrukt
Aug 20, 2025 08:00
I had crashing on the same call for my android project and found this thread. I disabled Graphics Jobs and Multithreaded Rendering and managed to sidestep it.
My project is still throwing errors on Android devices I can't reproduce in the editor, but at least it isn't crashing now.