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Fixed in 1.1.16



Found in [Package]


Issue ID




[Jobs][DOTS] Building empty project with Jobs results in "Unable to find player assembly" errors

Package: Test-Framework


Reproduction steps:
1. Create a New Project
2. Import the "Jobs" package
3. Build a Standalone build
4. See Console

Expected Result: No errors
Actual Result: "Unable to find player assembly: '...UnityEngine.TestRunner.dll'/'Unity.PerformanceTesting.dll'" errors

Reproduced with: 2020.1.0a19, 2019.3.0f5, 2019.2.18f1
Did not reproduce on: 2018.4.15f1, 2017.4.36f1 (No Packman)

Comments (4)

  1. Sora255

    May 31, 2021 12:59

    Unable to find player assembly: C:\UnityProject\Inferno\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll
    0x00007ff73778726c (Unity) StackWalker::GetCurrentCallstack

    Test Framework 1.1.26 - May 26, 2021
    Burst 1.5.4 - May 17, 2021
    Jobs 0.8.0-preview.23 - January 22, 2021

    Unity 2020.3.9f1

  2. Bartolomeus755

    Jan 26, 2021 13:38

    It's not fixed with 1.1.16. I have this warning also with 1.1.22 and Unity 2020.2.2f1.

  3. Thygrrr

    Dec 26, 2020 00:33

    Definitely occurs in Unity 2020.1.17f1 and 2020.2.1f1

  4. lclemens

    Aug 30, 2020 17:07

    "Fixed in 1.1.16"?? I"m not so sure...

    I have Test Framework version 1.1.16 with version 2020.1.2. Every build produces:

    Unable to find player assembly: C:\Code\MyProject\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll

    Unable to find player assembly: C:\Code\MyProject\Temp\StagingArea\Data\Managed\Unity.PerformanceTesting.dll

    I do have Burst AOT enabled (Enable Burst Compilation and Enable Optimisations (SIC)) since I'm using the burst compiler.

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