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When using Perforce and re-baking a NavMesh, the file created gets marke...
When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more
Game object partially falls through convex mesh collider
Steps to reproduce: 1. Download MeshColliderTest.zip 2. Open "bug" scene 3. Enter play mode Expected results: Game object doesn't f... Read more
OVROverlay stops rendering Overlays for each element after 9
To reproduce: 1. Open attached project; 2. Open "Loading" scene; 3. Enter Play mode; -Notice that "Picture_3" is missing; 4. Exit Pl... Read more
[Prefab] [UI] Crash in AspectRatioFitter
To reproduce: 1) Open attached project and scene 2) Click and drag SeatsOfPower prefab to the canvas 3) Select the SeatsOfPower pref... Read more
[safari 11.1] gamepad mappings not matching
-e: safari 10.1 brings new gamepad support but the buttons don't match nicely like Chrome does (FF has its own issues) -repro: --bu... Read more
The performance is stuttering while the camera is moving parallel to the...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Stutterring_Test_1"; 3. Enter Play mode and observe the perform... Read more
Unity crashes when multiple joints are created inside the collider with ...
Unity crashes when there are multiple game objects with colliders and joints being instantiated in the same place. These game object... Read more
Unhandled Exception on a specific script when converting byte list to array
To reproduce: 1. Open user's attached project Expected: there will be no unhandled errors Note: error is caused by the 131th line... Read more
[TextureImporter] 8bit images with alpha get imported as RGB not RGBA, 1...
Reproduction Steps: 1. Import attached project. 2. Go to the Assets folder in your project files. 3. Observe how the "a-upper" is an... Read more
[SPS | Android] Target eye test breaks for Single-Pass Stereo on Gear VR...
On Android VR platforms you can assign target eye successfully with the multi pass Stereo Rendering Method, but using single pass st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance drops when TextMesh Pro UI layout rounding tolerance is disabled
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
- Visual artifacts when the normal map is using mipmap and Bilinear filtering or Point filtering in URP Lit shader
- Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDPR and importing Water Samples before