Search Issue Tracker
[ColorPicker] Location dropdown doesn't remain in opened state while cre...
Location dropdown while creating a new library opens and closes immediately on selecting it due to which options from the dropdown a... Read more
High Cost Navigation Area is not avoided when finding path with Experime...
How to reproduce: 1. Open the attached project's Scene labeled "AreaClippingIssue" 2. Enter the Play Mode 3. Click the "Calculate&Dr... Read more
[IMGUI] IndexOutOfRangeException occurs when no object is selected in Hi...
When no object is selected in hierarchy and properties are viewed by right-clicking in the hierarchy cause Editor to throw IndexOutO... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more
[GI] Lightmap exposure slider has insufficient range for default directi...
Repro: 1. Create a new project using the HDRP Scene Template 2. Open the default Scene "sampleScene.unity" 3. Generate lighting fro... Read more
[Input System] Release Interaction gets triggered on Press when focus sh...
How to reproduce: 1. Open attached project "Case_1205720" and load SampleScene 2. Press Play 3. Click and release the left mouse but... Read more
Crash on wakeup_pipes_init when a proxified HTTP request is made in Buil...
How to reproduce: 1. Open the attached project ("WebTestProject.zip") 2. Build the project (File -> Build Settings... -> Build) 3. D... Read more
Shader error in 'MultiScaleVORender' when using PostProcessing and "3D W...
MultiscaleVO compute shaders fail to compile by default from "failed to open source file: '../StdLib.hlsl'" errors producing 'Divide... Read more
Crash in ProgressiveRuntimeManager::GetLightmappingGpuDevices after upgr...
Steps to repro: 1. Download the attached project and open it. Actual result: Editor crashes. Last calls from the stack trace: 0x00... Read more
Editor crashes silently when assertion is not met after calling EditorGU...
How to reproduce: 1. Open the user's attached project "case_1209597-EnumPopup.zip" 2. Click on the "Tools" > "EnumPopupTest" in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box